atari email archive

a collection of messages sent at Atari from 1983 to 1992.

Tilting pixblits

(1 / 2)


Since this display is bit-mapped, could we get rotating pixblits by
just specifying a delta scanline and delta pixel address for some
rectangular pixblit picture as it is being output to the display?
That is, start at the lower left of a pixblit buffer and for every
x-pos you advance in the source, advance an x-pos and decrement the
scanline in the destination to get a 45 degree angle.

There could be a table of integer rations of delta rise over delta
run for roughly 5 degree intervals of rotation.  Then the program 
would select the nearest one.  Would it still be too slow to be
feasible? I figured it would be less distracting to have some 
scrolling which is less than smooth compared to the jarring effect 
of the scenery blinking out when the player's point of view is rolled.  

                                Bonnie

RE: Tilting pixblits

(2 / 2)


I don't think the 34010 PixBlt routine will do that. You can draw lines
(individually) which would be slow. You can do a polygon horizon. I can
do new hardware (sometime). Ask Max and Stephanie when they get back.


	Jed
Message 1 of 2

Aug 24, 1989