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Date: August 24, 1989 09:48
From: CHARM::ROTBERG
To: @STATUS
STUN RUNNER
STUN RUNNER
GAME DEVELOPMENT STATUS STUN RUNNER
DATE: AUGUST 24, 1989
PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88
LAB: STUN RUNNER (MULTISYNC)
EXT: 1727 OR 1720 NUMBER : 511
TEAM NU
| | SCHEDULE or | MISSED DATES |
| | | |
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PROJECT START: < 2 MAY 88>
1ST REVIEW: < 6 JUL 88> 8 JUL 88
MULTISYNC PCB DEBUGGED < 1 AUG 88>
2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88
3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88
FOCUS GROUP: < 22 NOV 88> 16 NOV 88
4TH REVIEW: < 31 MAR 89> 20 JAN 89 13 JAN 89
FIELD TEST: < 14 APR 89> 7 APR 89 10 MAR 89
FIELD TEST #2: < 16 JUN 89>
FIELD TEST #3: < 7 JUL 89>
PROD RELEASE: < 4 AUG 89> 28 JUL 89 2 JUN 89 26 MAY 89
FGA: 18 SEP 89 25 SEP 89 15 SEP 89 21 JUL 89
Game graphics are in excellent shape. We pretty much have all we need with
the possible exception of some final tweaking or re-working a few items (I
would like to get all the seams out of the tunnels & fix the simple station
pieces.)
Audio is also in pretty good shape. We still need to decide whether or not
to keep the male voice or add some more female voice. We also need the
victory music added for the final sequence, and a few more explosions would
be nice.
Program development continues. We have changed the continue mode to
proceed to the next game level instead of making the player play through
each level until he completes it. This has solved a number of other
related small problems. We have tweaked the attracted mode some more.
Andy has almost finished the end-game animation sequence. When that is
complete, we plan to spend the rest of our time fine-tuning the traffic
layout in each level.
Aug 24, 1989