(1 / 1)
Date: August 24, 1989 09:48
From: CHARM::ROTBERG
To: @STATUS
STUN RUNNER STUN RUNNER GAME DEVELOPMENT STATUS STUN RUNNER DATE: AUGUST 24, 1989 PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88 LAB: STUN RUNNER (MULTISYNC) EXT: 1727 OR 1720 NUMBER : 511 TEAM NU | | SCHEDULE or | MISSED DATES | | || | ------------------------------------------------------------------------ PROJECT START: < 2 MAY 88> 1ST REVIEW: < 6 JUL 88> 8 JUL 88 MULTISYNC PCB DEBUGGED < 1 AUG 88> 2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88 3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88 FOCUS GROUP: < 22 NOV 88> 16 NOV 88 4TH REVIEW: < 31 MAR 89> 20 JAN 89 13 JAN 89 FIELD TEST: < 14 APR 89> 7 APR 89 10 MAR 89 FIELD TEST #2: < 16 JUN 89> FIELD TEST #3: < 7 JUL 89> PROD RELEASE: < 4 AUG 89> 28 JUL 89 2 JUN 89 26 MAY 89 FGA: 18 SEP 89 25 SEP 89 15 SEP 89 21 JUL 89 Game graphics are in excellent shape. We pretty much have all we need with the possible exception of some final tweaking or re-working a few items (I would like to get all the seams out of the tunnels & fix the simple station pieces.) Audio is also in pretty good shape. We still need to decide whether or not to keep the male voice or add some more female voice. We also need the victory music added for the final sequence, and a few more explosions would be nice. Program development continues. We have changed the continue mode to proceed to the next game level instead of making the player play through each level until he completes it. This has solved a number of other related small problems. We have tweaked the attracted mode some more. Andy has almost finished the end-game animation sequence. When that is complete, we plan to spend the rest of our time fine-tuning the traffic layout in each level.
Aug 24, 1989