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Date: July 06, 1989 14:12
From: CHARM::ROTBERG
To: GRAHAM,@STATUS
STUN RUNNER STUN RUNNER GAME DEVELOPMENT STATUS STUN RUNNER DATE: JULY 6, 1989 PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88 LAB: STUN RUNNER (MULTISYNC) EXT: 1727 OR 1720 NUMBER : 511 TEAM NU | | SCHEDULE or | MISSED DATES | | || | ------------------------------------------------------------------------ PROJECT START: < 2 MAY 88> 1ST REVIEW: < 6 JUL 88> 8 JUL 88 MULTISYNC PCB DEBUGGED < 1 AUG 88> 2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88 3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88 FOCUS GROUP: < 22 NOV 88> 16 NOV 88 4TH REVIEW: < 31 MAR 89> 20 JAN 89 13 JAN 89 FIELD TEST: < 14 APR 89> 7 APR 89 10 MAR 89 FIELD TEST #2: < 16 JUN 89> FIELD TEST #3: 7 JUL 89 PROD RELEASE: 4 AUG 89 28 JUL 89 2 JUN 89 26 MAY 89 FGA: 25 SEP 89 15 SEP 89 21 JUL 89 14 JUL 89 STUN Runner has been pulled from Milpitas Golfland after giving us good feedback on gameplay changes. We were #2 for two weeks (behind Hard Drivin') on 25 cent play! We are continuing to tweak the game play as per input from field test. Max Behensky has finished working on improving the vector mode of the GSP and has also improved overall performance for us. Stephanie Mott has made changes to the ADSP code to help us improve control response time and we are curretnly implemneting the changes neede to take advantage of her efforts. We are anticipating new audio including a new music track as well as some additional voice and sound effects. We have received the Field Test cabinet and set it up for test. The game is currently in the Engineering Common area. "Th-th-that's all folks!"
Jul 06, 1989