atari email archive

a collection of messages sent at Atari from 1983 to 1992.

STUN Runner Status Report

(1 / 1)


 							STUN RUNNER
							STUN RUNNER
                    GAME DEVELOPMENT STATUS             STUN RUNNER
   
DATE: JUNE 1, 1989			
                        PL: ED ROTBERG		DATE STARTED: 28 APR 88								9  JUN 88     PROJECT LEADER: HALLY	START DATE:  2 MAY 88					
LAB: STUN RUNNER          (MULTISYNC)
EXT: 1727 OR 1720      	NUMBER  : 511
                          TEAM NU           

|		  	| SCHEDULE or |  MISSED DATES 			|
|			|  |					|
------------------------------------------------------------------------
  PROJECT START:	 < 2 MAY 88>
  1ST REVIEW:	 	 < 6 JUL 88>	8 JUL 88
  MULTISYNC PCB DEBUGGED < 1 AUG 88> 
  2ND REVIEW:	         < 2 SEP 88>   24 AUG 88    15 AUG 88 	 
  3RD REVIEW:	        < 10 NOV 88>    4 NOV 88    14 OCT 88 
  FOCUS GROUP:          < 22 NOV 88>   16 NOV 88
  4TH REVIEW:           < 31 MAR 89>   20 JAN 89    13 JAN 89     
  FIELD TEST:		< 14 APR 89>    7 APR 89    10 MAR 89
  FIELD TEST #2:	  16 JUN 89
  PROD RELEASE:		  28 JUL 89	2 JUN 89    26 MAY 89    19 APR 89 
  FGA:			  15 SEP 89    21 JUL 89    14 JUL 89     4 JUN 89 

The schedule above now reflects our current plands to have Finished Goods 
by mid-Spetember.

The controller survey was completed and we will be using the Star Wars 
controller as originally planned.

Max Behensky will be working on a change to ADSP code to help us deal with 
the controller response problems.  Hopefully he will be able to get this 
soon, but it will not be until after Compact HD release.

We have swithced over to the ADSP II board and it works as advertised -- 
Thanks to Jed M.

Currently plans include:
	* Getting game out to common area 6/12/89
	* Finishing end-of-game map sequence to show how far player got.
	* Adding Ring-of_fire weapon into the game play
	* Re-laying out the levels and re-tuning them in order to introduce
	  the different enemies more slowly.
	* Adding more "personality" to the flying enemies.
	* Giving bonus points for each shield piece left at end of level
	* Awarding one new shield piece, if needed, after successful
	  completion of a level.
	* Try to emphasize intermediate goals.
	* Add new audio.
Message 1 of 1

Jun 01, 1989