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Date: June 01, 1989 12:48
From: CHARM::ROTBERG
To: @STATUS
STUN RUNNER
STUN RUNNER
GAME DEVELOPMENT STATUS STUN RUNNER
DATE: JUNE 1, 1989
PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88
LAB: STUN RUNNER (MULTISYNC)
EXT: 1727 OR 1720 NUMBER : 511
TEAM NU
| | SCHEDULE or | MISSED DATES |
| | | |
------------------------------------------------------------------------
PROJECT START: < 2 MAY 88>
1ST REVIEW: < 6 JUL 88> 8 JUL 88
MULTISYNC PCB DEBUGGED < 1 AUG 88>
2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88
3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88
FOCUS GROUP: < 22 NOV 88> 16 NOV 88
4TH REVIEW: < 31 MAR 89> 20 JAN 89 13 JAN 89
FIELD TEST: < 14 APR 89> 7 APR 89 10 MAR 89
FIELD TEST #2: 16 JUN 89
PROD RELEASE: 28 JUL 89 2 JUN 89 26 MAY 89 19 APR 89
FGA: 15 SEP 89 21 JUL 89 14 JUL 89 4 JUN 89
The schedule above now reflects our current plands to have Finished Goods
by mid-Spetember.
The controller survey was completed and we will be using the Star Wars
controller as originally planned.
Max Behensky will be working on a change to ADSP code to help us deal with
the controller response problems. Hopefully he will be able to get this
soon, but it will not be until after Compact HD release.
We have swithced over to the ADSP II board and it works as advertised --
Thanks to Jed M.
Currently plans include:
* Getting game out to common area 6/12/89
* Finishing end-of-game map sequence to show how far player got.
* Adding Ring-of_fire weapon into the game play
* Re-laying out the levels and re-tuning them in order to introduce
the different enemies more slowly.
* Adding more "personality" to the flying enemies.
* Giving bonus points for each shield piece left at end of level
* Awarding one new shield piece, if needed, after successful
completion of a level.
* Try to emphasize intermediate goals.
* Add new audio.
Jun 01, 1989