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Date: June 01, 1989 12:48
From: CHARM::ROTBERG
To: @STATUS
STUN RUNNER STUN RUNNER GAME DEVELOPMENT STATUS STUN RUNNER DATE: JUNE 1, 1989 PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88 LAB: STUN RUNNER (MULTISYNC) EXT: 1727 OR 1720 NUMBER : 511 TEAM NU | | SCHEDULE or | MISSED DATES | | || | ------------------------------------------------------------------------ PROJECT START: < 2 MAY 88> 1ST REVIEW: < 6 JUL 88> 8 JUL 88 MULTISYNC PCB DEBUGGED < 1 AUG 88> 2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88 3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88 FOCUS GROUP: < 22 NOV 88> 16 NOV 88 4TH REVIEW: < 31 MAR 89> 20 JAN 89 13 JAN 89 FIELD TEST: < 14 APR 89> 7 APR 89 10 MAR 89 FIELD TEST #2: 16 JUN 89 PROD RELEASE: 28 JUL 89 2 JUN 89 26 MAY 89 19 APR 89 FGA: 15 SEP 89 21 JUL 89 14 JUL 89 4 JUN 89 The schedule above now reflects our current plands to have Finished Goods by mid-Spetember. The controller survey was completed and we will be using the Star Wars controller as originally planned. Max Behensky will be working on a change to ADSP code to help us deal with the controller response problems. Hopefully he will be able to get this soon, but it will not be until after Compact HD release. We have swithced over to the ADSP II board and it works as advertised -- Thanks to Jed M. Currently plans include: * Getting game out to common area 6/12/89 * Finishing end-of-game map sequence to show how far player got. * Adding Ring-of_fire weapon into the game play * Re-laying out the levels and re-tuning them in order to introduce the different enemies more slowly. * Adding more "personality" to the flying enemies. * Giving bonus points for each shield piece left at end of level * Awarding one new shield piece, if needed, after successful completion of a level. * Try to emphasize intermediate goals. * Add new audio.
Jun 01, 1989