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Status Report for STUN Runner

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 							STUN RUNNER
							STUN RUNNER
                    GAME DEVELOPMENT STATUS             STUN RUNNER
   
DATE: MAY 25, 1989			
                        PL: ED ROTBERG		DATE STARTED: 28 APR 88								9  JUN 88     PROJECT LEADER: HALLY	START DATE:  2 MAY 88					
LAB: STUN RUNNER          (MULTISYNC)
EXT: 1727 OR 1720      	NUMBER  : 511
                          TEAM NU           

|		  	| SCHEDULE or |  MISSED DATES 			|
|			|  |					|
------------------------------------------------------------------------
  PROJECT START:	 < 2 MAY 88>
  1ST REVIEW:	 	 < 6 JUL 88>	8 JUL 88
  MULTISYNC PCB DEBUGGED < 1 AUG 88> 
  2ND REVIEW:	         < 2 SEP 88>   24 AUG 88    15 AUG 88 	 
  3RD REVIEW:	        < 10 NOV 88>    4 NOV 88    14 OCT 88 
  FOCUS GROUP:          < 22 NOV 88>   16 NOV 88
  4TH REVIEW:           < 31 MAR 89>   20 JAN 89    13 JAN 89     
  FIELD TEST:		< 14 APR 89>    7 APR 89    10 MAR 89
  PROD RELEASE:		   2 JUN 89    26 MAY 89    19 APR 89 
  FGA:			  21 JUL 89    14 JUL 89     4 JUN 89 


The "Focusing" of the two controllers was done yesterday, and Jerry has 
collected the questionaires.  Hopefully we will have some definite 
direction from this input.

The graphics decompression algorithms have been rewrtitten in assembler in 
order to spped up the decompression of backgrounds (thanks to Mike A. for 
his assistance).  The code really screams now and as a result, the new map 
screens which look a lot better can be used.

We are planning on swithcing over to the ADSP II board today or tomorrow 
and will be adding new graphics as a result.  This may have to wait because 
of further control testing, or because we need some of Max's time to 
implement the banking required with the new scheme.

The Audio group has been given a list of voice cues to implement.

The new Galaxy background has been added to the game and looks great, as 
does the latest title screen.  The first run of the Ring-of-Fire graphics 
has been done.
Message 1 of 1

May 25, 1989