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Date: March 22, 1989 14:44
From: CHARM::ROTBERG
To: @STATUS
STUN RUNNER
STUN RUNNER
GAME DEVELOPMENT STATUS STUN RUNNER
DATE: MAR 22, 89
PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88
LAB: STUN RUNNER (MULTISYNC)
EXT: 1727 OR 1720 NUMBER : 511
TEAM NU
| | SCHEDULE or | MISSED DATES |
| | | |
------------------------------------------------------------------------
PROJECT START: < 2 MAY 88>
1ST REVIEW: < 6 JUL 88> 8 JUL 88
MULTISYNC PCB DEBUGGED < 1 AUG 88>
2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88
3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88
FOCUS GROUP: < 22 NOV 88> 16 NOV 88
4TH REVIEW: 31 MAR 89 20 JAN 89 13 JAN 89
FIELD TEST: 7 APR 89 10 MAR 89 10 FEB 89
PROD RELEASE: 26 MAY 89 19 APR 89
FGA: 14 JUL 89 4 JUN 89
HARDWARE
Jed needs to determine the maximum draw for 5 volts with our configuration so
we can determine power supply size (is 10 amps enough -- 15 too many??)
CABINET
Cabinet wood should be completed today.
CONTROLS
Controls for field test with plastic handles & down stop by 3/29.
HARNESS
Field test harness by 3/29.
CABINET ART
Kyoko to start cabinet art next week.
GRAPHICS
Graphics proceeding according to schedule.
AUDIO
No change.
SOFTWARE
Software changes to the game include:
1) New traffic routines have been implemented.
2) A "points" attract screen has been added but needs to be changed.
3) New Graphics have been added.
4) Added "vertical splits" to be used for warping to higher levels.
This week we will be working on:
1) Devise & implement a new scheme for game continuation - level
qualification.
2) Tuning traffic/markers/hotspots into levels 3,4, & 5.
3) Adding new attract modes:
a) Scenario description that sets the tone for the game.
4) Capturing game play statistics and associated display screens as per
marketing input.
5) Implement add-a-coin fully.
Mar 22, 1989