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Date: March 02, 1989 09:28
From: CHARM::ROTBERG
To: @STATUS.DIS
STUN RUNNER STUN RUNNER GAME DEVELOPMENT STATUS STUN RUNNER DATE: MAR 02, 89 PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88 LAB: STUN RUNNER (MULTISYNC) EXT: 1727 OR 1720 NUMBER : 511 TEAM NU | | SCHEDULE or | MISSED DATES | | || | ------------------------------------------------------------------------ PROJECT START: < 2 MAY 88> 1ST REVIEW: < 6 JUL 88> 8 JUL 88 MULTISYNC PCB DEBUGGED < 1 AUG 88> 2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88 3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88 FOCUS GROUP: < 22 NOV 88> 16 NOV 88 4TH REVIEW: ** 31 MAR 89 20 JAN 89 13 JAN 89 FIELD TEST: 7 APR 89 10 MAR 89 10 FEB 89 PROD RELEASE: 26 MAY 89 19 APR 89 FGA: 14 JUL 89 4 JUN 89 HARDWARE Glen has been bringing up the second moded Rev 1 MultiSync board as we have not yet received our Rev 2 board. This board now appears to be up and running as well. Glen is also adding the hardware necessarr to drive a VCR for Field Test. CONTROLS There will be a meeting today (3/2/89) at 2:00 PM to discuss the status and plans for the flight controller that we are planning on using. GRAPHICS The Animation Group has committed to a schedule for S.T.U.N. RUNNER graphics that will get us to Field Test as per the current schedule. We have already received a lot of new graphics. We have new bacgrounds, new tunnel segments, and a complete animation sequence for the player getting into the TTV at game start. AUDIO No work on audio at this time, as we are still evaluating our needs. SOFTWARE Max Behensky has been giving our project a lot of his time, and as a result, many of the action items have been completed. These are: 1) Giving us the capablitiy to to BLIT objects both directly to the screen and onto polygons (growth BLITs) 2) Implementing a method to display the control panel using the "fast background" method. 3) Give us the ability to modify a small subset of the color-map. 4) Help us conform the Driver coin & stats package to our needs. Other items specified on the previous list have been dealt with in other ways. At present, we are only looking for an improved vector rendering algrorithm in the GSP, and our immediate needs from the Applied Research group will have been met. Software changes to the game include: 1) New opening animation sequence. 2) Scrolling backgrounds (horizontally & vertically). 3) "Glowing" hotspots. 4) Cycles now enter from behind player. 5) No Bonus time. This next week we will be integrating and tuning the new game play in the first three waves.
Mar 02, 1989