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S.T.U.N. RUNNER Status Report

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 							STUN RUNNER
							STUN RUNNER
                    GAME DEVELOPMENT STATUS             STUN RUNNER
   
DATE: MAR 09, 89			
                        PL: ED ROTBERG		DATE STARTED: 28 APR 88								9  JUN 88     PROJECT LEADER: HALLY	START DATE:  2 MAY 88					
LAB: STUN RUNNER          (MULTISYNC)
EXT: 1727 OR 1720      	NUMBER  : 511
                          TEAM NU           

|		  	| SCHEDULE or |  MISSED DATES 			|
|			|  |					|
------------------------------------------------------------------------
  PROJECT START:	 < 2 MAY 88>
  1ST REVIEW:	 	 < 6 JUL 88>	8 JUL 88
  MULTISYNC PCB DEBUGGED < 1 AUG 88> 
  2ND REVIEW:	         < 2 SEP 88>   24 AUG 88    15 AUG 88 	 
  3RD REVIEW:	        < 10 NOV 88>    4 NOV 88    14 OCT 88 
  FOCUS GROUP:          < 22 NOV 88>   16 NOV 88
  4TH REVIEW:  **         31 MAR 89    20 JAN 89    13 JAN 89     
  FIELD TEST:		   7 APR 89    10 MAR 89    10 FEB 89
  PROD RELEASE:		  26 MAY 89    19 APR 89 
  FGA:			  14 JUL 89     4 JUN 89 
    


HARDWARE
Glen has added the circuitry necessary to drive the VCR from the MSYNC board.
We have hooked this up to the developement board in order to work out 
glitches in using the VCR as well as using the VCR to help debug the game.

Jed is starting to bring up our REV 2 MSYNC board.

CONTROLS
There was a meeting last Thursday (3/2/89) at which we discussed the flight 
controller, the current costs, and ways in which we might be able to reduce 
those costs in both the near term (i.e. for S.T.U.N. RUNNER) and in the 
long term.  See the Mechanical Engineering Status report for details.

CABINET
Mike Jang says that we should have a "Family" cabinet by one week prior to 
our scheduled Field Test.  This means we should have the cabinet by the 
scheduled 4th Review.

GRAPHICS
Graphics proceeding according to schedule.

AUDIO
Don has been given a new list of SFX for the game.  There is still no 
request for voice audio, as the phrases needed have not yet been determined.

SOFTWARE

Software changes to the game include:
	1) Added "inertia" in turns on the flats
	2) Added friction when touching the rails on the flats.
	3) Two new tunnel sections have been added.
	4) We have taken a number of passes at tuning the first two sections.
	5) Implemented a warp sequence to higher levels.
	6) Added the code to run the VCR under 68010 control.  This involved
	   rewriting the timing loops that John Salwitz had written for a
	   7.19 Mhz 68000 to work on a 8 Mhz 68010.  Thanks to Mike A.

This week we will be working on:
	1) Map and instruction sequences before each level.
	2) High Score entry for each level for each of four categories.
	3) Improved steering dynamics.
	4) Improved traffic routines.
	5) Tuning traffic/markers/hotspots into levels 3,4, & 5.
	6) Capturing game play statistics and associated display screens.
Message 1 of 1

Mar 09, 1989