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Date: March 09, 1989 11:09
From: CHARM::ROTBERG
To: @STATUS.DIS
STUN RUNNER
STUN RUNNER
GAME DEVELOPMENT STATUS STUN RUNNER
DATE: MAR 09, 89
PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88
LAB: STUN RUNNER (MULTISYNC)
EXT: 1727 OR 1720 NUMBER : 511
TEAM NU
| | SCHEDULE or | MISSED DATES |
| | | |
------------------------------------------------------------------------
PROJECT START: < 2 MAY 88>
1ST REVIEW: < 6 JUL 88> 8 JUL 88
MULTISYNC PCB DEBUGGED < 1 AUG 88>
2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88
3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88
FOCUS GROUP: < 22 NOV 88> 16 NOV 88
4TH REVIEW: ** 31 MAR 89 20 JAN 89 13 JAN 89
FIELD TEST: 7 APR 89 10 MAR 89 10 FEB 89
PROD RELEASE: 26 MAY 89 19 APR 89
FGA: 14 JUL 89 4 JUN 89
HARDWARE
Glen has added the circuitry necessary to drive the VCR from the MSYNC board.
We have hooked this up to the developement board in order to work out
glitches in using the VCR as well as using the VCR to help debug the game.
Jed is starting to bring up our REV 2 MSYNC board.
CONTROLS
There was a meeting last Thursday (3/2/89) at which we discussed the flight
controller, the current costs, and ways in which we might be able to reduce
those costs in both the near term (i.e. for S.T.U.N. RUNNER) and in the
long term. See the Mechanical Engineering Status report for details.
CABINET
Mike Jang says that we should have a "Family" cabinet by one week prior to
our scheduled Field Test. This means we should have the cabinet by the
scheduled 4th Review.
GRAPHICS
Graphics proceeding according to schedule.
AUDIO
Don has been given a new list of SFX for the game. There is still no
request for voice audio, as the phrases needed have not yet been determined.
SOFTWARE
Software changes to the game include:
1) Added "inertia" in turns on the flats
2) Added friction when touching the rails on the flats.
3) Two new tunnel sections have been added.
4) We have taken a number of passes at tuning the first two sections.
5) Implemented a warp sequence to higher levels.
6) Added the code to run the VCR under 68010 control. This involved
rewriting the timing loops that John Salwitz had written for a
7.19 Mhz 68000 to work on a 8 Mhz 68010. Thanks to Mike A.
This week we will be working on:
1) Map and instruction sequences before each level.
2) High Score entry for each level for each of four categories.
3) Improved steering dynamics.
4) Improved traffic routines.
5) Tuning traffic/markers/hotspots into levels 3,4, & 5.
6) Capturing game play statistics and associated display screens.
Mar 09, 1989