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Date: December 15, 1988 14:33
From: GAWD::HALLY
To: @[HALLY]STUN
STUN RUNNER STUN RUNNER GAME DEVELOPMENT STATUS STUN RUNNER DATE: DEC 16, 88 PL: MIKE HALLY DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88 LAB: STUN RUNNER (MULTISYNC) EXT: 1727 OR 1720 NUMBER : 571 TEAM NU | | SCHEDULE or | MISSED DATES | | || | ------------------------------------------------------------------------ PROJECT START: < 2 MAY 88> 1ST REVIEW: < 6 JUL 88> 8 JUL 88 MULTISYNC PCB DEBUGGED < 1 AUG 88> 2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88 3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88 FOCUS GROUP: < 22 NOV 88> 16 NOV 88 4TH REVIEW: ****** 13 JAN 89 ******************** FIELD TEST: 10 FEB 89 PROD RELEASE: 19 APR 89 FGA: 4 JUN 89 ACTION ITEMS: 1. CONVERSION OVER TO THE MULTISYNC HARDWARE COMPLETE. JED IS NOW REMOVING/ADDING OUR SPECIFICS TO THE MAIN BOARD. 2. WE ADDED A HOVERING TYPE VEHICLE THAT SCANS FOR THE PLAYER AND ALERTS THE AUTHORITIES. 3. WE ARE REDESIGNING THE PROBOT TYPE FLYING VEHICLE THAT SHOOTS AT THE PLAYER. 4. WE WILL BE ADDING THE ANIMATED BIRD THAT FLIES IN THE TUNNEL WHICH WILL BE WORTH BIG BONUS POINTS.(SAM C. DOING GRAPHICS) 5. WE INSTALLED SELF-CENTERING. 6. WE ADDED A SCORE DISPLAY AT POINT OF VEHICLE IMPACT. 7. THE TUNNEL IS BEING SET UP THIS WAY: LEFT TUNNEL-SLOWER BUT EASIER RIGHT TUNNEL-FASTER BUT HARDER 8. WE WILL BE DESIGNING A NON-PLAY BEZEL AREA FOR SCORE,MPH,AND BOTH OF THE TIMERS. 9. NEW AUDIO IS BEING WORKED ON FOR THE NEXT MILESTONE. 10. WE WILL NEED TO START AN UPRIGHT CABINET DESIGN AFTER THE HOLIDAY SEASON FOR OUR FIELD TEST IN FEB. 11. WE ADDED BACKGROUND MANAGEMENT AND LOW RES BACKGROUNDS. 12. WE ADDED EXPLOSION MANAGER. 13. WE ADDED COAST. 14. WE ADDED NEW CAR AT DEPOT. 15. WE ARE ADDING A WEDGE WHICH IS A SOLID OBJECT TO AVOID. 16. WE TRIED POT JOYSTICK.
Dec 15, 1988