Jan 19, 1984 | 7 messages
By popular demand, here is a list of sound chips which are or will be available for use in coin-op games: 1. Pokey and Quad-Pokey Price...
Mar 07, 1984 | 1 message
The following is a memo from George Wang (ASG) and Sam Nicolino (R&D) regarding AMY 1 chip pricing. Excellent ASG chip plan and layout...
May 01, 1984 | 1 message
This here's the first round of a VAXMAIL brainstorming session on the subject of audio games. Please send any ideas or comments to me and I...
Oct 05, 1984 | 7 messages
The Proposed Regulator/Audio III Jed Margolin 10/5/84 The least expensive Audio/Regulator board for the Not-Budget Systemi (only) would...
Oct 12, 1984 | 1 message
Most people don't realize how loud arcade environments really are. The ear is a very forgiving organ. On a Saturday night typical arcade '...
Nov 15, 1984 | 4 messages
People not involved with audio for System I need not read on: Brad, with the aid of Sam, Don, Minh and others too numerous to name have...
Mar 27, 1985 | 1 message
PONG - THE AUDIO GAME This is a 1- or 2-player game, which uses the bat ranging circuit for the controllers (designed into ping-pong...
Jan 03, 1986 | 5 messages
Brad, I need the following Sound Things for the TomCat demo on Jan 15: 1. Howling Banshee (F14 fires the gun). 2. Jet engine with...
Jan 14, 1986 | 2 messages
For new audio systems in the future PLEASE do not copy previous POKEY designs like SYSTEM I and SYSTEM II WHY? 'cause they are extremely too...
Apr 02, 1986 | 2 messages
Pat, If you are going to design a new Sound Procesor System you might want to consider some of the things I have done on TomCat. 1....