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Date: November 01, 1991 09:47
From: KIM::FLANAGAN
To: @SYS$MAIL:JUNK
CC: FLANAGAN
This review came over the USENET The main subject is Virtuality vs. Battletech, but there is also an interecting paragraph about a gambling version of Space Invaders. From: [email protected] (steven.s.ozdemir) Subject: Video games in London - an American's perspective Date: 31 Oct 91 15:09:54 GMT Organization: AT&T Bell Laboratories After a week long trip in London, I can say those Brits really know how to make video games!! And the arcade at the Troc near Picadilli Circus was just as good as people said it was. Specifically, the Funland at the Troc had Virtuality and R360 playing GLOC!! Virtuality is an simulator game, which is very similar in concept to Battletech here in Chicago. However, in my opinion Virtuality is what Battletech was suppose to be. The main difference between the two is that Virtuality does not need a support staff of half a dozen people (like the Battletech center needs), thus making it more like a video game that you just walk up to and plunk your quarter (or 2 pounds ~ $4). Secondly, Virtuality's controls are more intuitive that Battletech's (a friend of mine, after hearing about Battletech's controls, thought that only a heavy machine operator would think the Battletech controls are intuitive). The main advantage of Virtuality over Battletech is that the aiming mechanism is a helmet that you place on your head! Movement of the helmet (say by turning to the left) causes the scene to shift (to the left) and the gun sights are at a fixed point on your screen. Thus aiming becomes the intuitive act of tracking an object with your eyes, and the helmet's motion sensors determine where you are looking. In addition to these controls are a steering wheel and a gas pedal - again very intuitive. My only complaint about Viruality controls was the firing button is a two position lever - one position for laser and one position for missiles. This could have been replaced by two fire buttons. Battletech and Virtuality are about the same in play, except that Virtuality put two 3 inch LCD displays in the helmet (covering your eyes) where as Battletech uses three screens in your pod. R360-GLOC was essentially a pod (that looked like a gyroscope) that held your body. It was constructed so that the pod could spin in any of the three directions, x y or z. I never was any good at GLOC, so I couldn't play it well. But I really enjoyed doing barrel rolls with the plane and feeling the simulated acceleration!! The last bit of news was a Space Invader's game in the Gatwick Airport! The game cost a $1 and would increase a pay back pot every time you reached a certain score. At the end of a wave, you could take the pot (which I got up to $2 with little trouble) or continue and risk everything on the next wave. I really enjoyed playing a gabling game that was based on your video game skill. One change in the rules was that, if a saucer successfully went across the screen without being hit then your score would be null. This made the game alot more playable, since when your score went to null so did the pay back pot! Ok, complaint department. Battletech crashes often and has visible problems due to not enough processing power. Virtuality runs flawlessly, like an arcade game should! Also after sorting through all the articles, I feel it is my duty to say that all you shouldn't pick on M Channing as much as you do! The poor guy must have to sit at his terminal all day waiting for flaming articles to come in so that he can immediately respond back and clear his name (or clear up a minor misunderstanding, or a spelling mistake, or a rude insinuation, or just plain name calling...). I must have seen a dozen articles alone from him over the last two weeks where he was responding to someone's teasing!! Maybe two dozen!!! So please stop teasing him. 8^)
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Date: November 01, 1991 15:47
From: KIM::DOWNEND
To: @SYS$MAIL:JUNK
The Virtuality system described in the previous USENET message is made by a British Company called W Industries. Yes, they use a helmet display system. The collective wisdom says that it will not sell in the US market because: a) Putting a public helmet on your head is unsanitary - one commentator likened to putting a dirty bowling shoe on your head b) The helmet is secured to the cabinet by cables which means it will be ripped off as a neat decoration for any teenagers bedroom. Edison Bros. have recently signed up to be exclusive USA distributors of the product. So maybe we will see a few in selected locations with strong supervision - Theme parks and Mega Arcades. I have a vague recollection of a price in the $100,000 range. The R360 is a sphere containing a seat, harness, video display and controls. It is suspended by a double gimbal allowing full 360 degree pitch and roll. It costs about $50,000. Sega makes it. It is marketed in the USA at Theme park trade shows since the price tag is out of the reach of the typical arcade.
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Date: November 04, 1991 16:44
From: GAWD::PAUL
To: @SYS$MAIL:JUNK
Last month while I was in London on vacation, I too spent some time exploring the virtual reality games that are in that city. I found two. The one that seemed to be closest to the virtuality reality ideal was located at the Rock Garden (a bar/disco) at Covent Garden. You put on a helmet, you held a rifle in your hand, you could move head and body around, and fire at who-knows-what. It was a gas to watch the game being played. Each player was involved in their own private war, fighting enemies invisible to all but themselves. This game seemed very popular. Unfortunately, the lines were just too long and with my time constraints I was unable to play it. The Virtuality game that I did play was at Funland, a large arcade at the Trocadero, and it wasn't anything to write home about. It was a racing game, 6 units linked together. Each driver had to put on a helmet which contained 2 separate monitors (one for each eye). One arcade employee was needed to assist all 6 players with their helmets and getting set up in their vehicles. It took me quite awhile to adjust the helmet in order for my brain to process the images in STEREO-VISION. The graphics were polygons, much like HARD- DRIVIN', and once the race began (even with separate screens for each eye), the 3-D effect was no better than its predecessor. If asked if the STEREO- VISION effect was worth the extra cost of helmet and time putting it on, I would say no. The sanitary question that Chris Downend brought up about the helmets didn't seem to be much of an issue for me. The helmets were loosely fitting, made of a hard smooth plastic, and tightened down (as in "strapped on") by a screw-like mechanism which connected to the base of the neck. Perhaps if I had thought about it more, I would have been more squeamish about putting "a dirty bowling shoe on my head". But the helmet didn't smell like a bowling shoe and thus I had the false impression of it being clean. As far as the theft issue is concerned, I can't see it as a problem since there would always need to be an employee present anyway to assist patrons with the helmets. The controls were the least satisfying aspect of the game. Speed was controlled by two buttons located down by the feet. To speed up, you would tap on the right button. To go faster, you would tap more times on the button. To stay at the same speed, you would do nothing. To slow down, you would have to tap on the left button. Why Virtuality didn't go with the more traditional accel/brake controls, I have no idea. The steering wheel was more traditional, but I don't remember it having any feedback. HARD-DRIVIN' and most other video driving games FEEL much more realistic than this supposedly virtually-real game. Another criticism was that gameplay did not exploit the virtual reality capabilities of the equipment. There was no reason to turn your head and frankly I don't think the game program would shift the images in the monitors had I done so. The stereo "headphone-quality" sound however was effective with nice car pass-by's and lots of crowd and announcer effects. But all in all, it really seemed like an quite ordinary video game dressed up as high-tech product. I am sure the hardware had much more potential. At 3 pound ($4.50) for a 2 minute race, this game from Virtuality was a disappointment. Apparently, this racing game was a replacement for the Battletech-type game described in Flanagan's original message. Its too bad they decided to replace it. =john paul=
Nov 01, 1991