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Date: May 19, 1992 15:28
From: GAWD::LIPSON
To: @SYS$MAIL:JUNK
... this article was sent world-wide today over the Usenet - i thought that people here might enjoy knowing what REALLY happened to us. Peter. >This was taken off of Delphi by STReport, an Atari oriented newsletter: > Ctsy Delphi > 13361 14-FEB 01:33 General Information > Stoned > From: VGHOWARD To: ALL > (Miscellaneous mail to VG&CE that can't be answered in the magazine for > various reasons -- usually legal -- will be done so here whenever time > permits by MR. VIDEO GUY. In this installment, MR. VIDEO GUY uncovers the > Grand Video-Gaming Conspiracy.) > Dear VG&CE: > I'm a 16-year-old video-game player and was wondering if you could > shed light on the first "Golden Age" of video games, the time when Atari > was king. What ever happened to this company? How did they lose their > position in the business to what it is today? Thanks, and I also wanted > to write to tell you what a fantastic job you guys are doing! > --Debbie Debs Rainsalot, CA > MR. VIDEO GUY RESPONDS: > Upon losing millions by the end of 1983, Atari was sold by its > parent, Warner Communications, and, thus, the Golden Age of video games > came to an abrupt end. Supposedly, this "crash" came due to Americans' > waning interest in playing video-games with blocky graphics and dinky > sound. Nintendo revived the industry in 1985, through careful marketing > and keen observation of what went wrong the first time around. This is > the "truth" according to many, including VG&CE's Arnie "Mr. Video-Gaming > Know-It-All" Katz. > Don't believe any of this for a second, Deb. This textbook fairy tale > is the biggest perpetrated lie in video-gaming today. How could Atari > Inc., one of the top American corporations in the early 80's, be deemed a > financial loser even though its losses didn't come close to overcoming its > past profits, taking inflation into account as well? Why did Warner act > uncharacteristically jittery about these losses? Couldn't one of the > world's biggest media conglomerates absorb Atari's losses for a lot longer > than they actually did? Consider the smaller company NEC and their > TurboGraphX-16. In the book ZAP! -- THE RISE AND FALL OF ATARI, > mismanagement is blamed for the video-game giant's demise. But even if > this were the case (which is dubious), why didn't Warner execs just ax the > boneheads in charge of Atari and replace them? And who says mismanagement > itself justifies the dismantling of an entire industry? Look at the > American auto industry. I know what you're thinking..."Whoa, Mr. Video > Guy has gone off the deep end because of his bitterness from not getting a > promotion where he works." Yet before you write me off as another > conspiracy paranoic, ask yourself these questions: > (1) Who would've benefited from Atari's death? > (2) Who could've pulled it off? > (3) Who could've covered it up? Who? > Atari didn't die, Miss Debs. It was killed -- by NINTENDO. Some > facts: From the late 1970's to early 80's, Atari dominated the coin-op > scene. Clearly, the beginning of the video-game industry was not only > American invented but influenced, too. The only stride that the Japanese > made during these times was Space Invaders, but they were still too busy > hawking pachinko, their lame-o answer to pinball. Eventually, it was > clear to the Japanese entertainment industry that America, along with the > rest of the world, would never be hip to Japanese pop music and Akira > Kurosawa flicks. Already the masters of consumer electronic gadgetry., > they, naturally, wanted to produce a cultural export. After all, > America's most profitable export is its culture, in the form of bad > movies, dumb TV shows, and tone-deaf pop songs. How else do you explain > Jerry Lewis and the French? > There was only one avenue left for Japanese entertainment to try > pervading; video-games. But one thing stood in their way, Atari. Not eve > n the American companies Mattel and Coleco could topple Atari's grip. > Competing coin-op game makers also failed to break the company's equally > tight hold in the arcades, among them Sega. So, you see, Debbie, lots of > companies on both fronts wanted Atari dead. > Let us now SPECULATE the events that might have occurred leading up to > that tragic day in 1983... > * - Japan's #1 cheesy LCD "card" game maker Nintendo (overconfident by the > success of their Donkey Kong coin-op and sequels) forms a secret > alliance with Japan's #1 coin-op game company Sega (producers of > pretty looking but quickly boring-to-play arcade games) to look at the > possibility of unseating Atari in the video-game marketplace. > * - Atari sells over five million units of Pac-Man for their 2600 unit. > Sears declares the cartridge the second fastest selling item they've > ever carried. Seeing how Atari is so powerful that it can literally > slap together an atrociously bad arcade translation and make nearly a > billion dollars unsettles the Nintendo/Sega alliance. Prompted also > by the fact that Mattel's superior Intellivision still isn't taking > off (despite TV endorsements by boring George Plimpton and what > Nintendo/Sega feels is its excellent pad controllers), they decide to > back off for now. > * - (Late 1982) Nintendo cohorts with Coleco to bring Donkey Kong to the > former leather company's new ColecoVision system, and Sega > contributes their equally bland Turbo. Despite much fanfare and > moderate consumer interest, the system only does slightly better than > mediocre. The Atari 2600, primitive as it is, still manages to > maintain its majority share in the industry. The Nintendo/Sega > alliance seems to be going nowhere. > * - (Middle 1983) Atari reports losses in the millions since its > ownership under Warner Communications. This is not unusual > considering that the early years of the Reagan era were a time of > recession for most American businesses. To bring them out of this > slump, Atari has big plans for the 5200 and even bigger ones for the > still-on-the-drawing-board 7800, which promises to outperform all > video-game systems. > * - In a desperate move, the Nintendo/Sega alliance makes a deal with > Warner Communications: Sell off the consumer division of Atari to an > idiot who would likely run it to the ground. In return, the alliance > would insure that its powerful lobbyists would petition Congressmen to > lighten up on antitrust laws barring Warner from acquiring or merging > with other media companies. This should be a cinch to do, considering > the Reagan administration's "free trade" and "hands off" policy > regarding business. Executives at Warner, preferring to control one > big pie rather than having to worry about several pies, accepts the > deal. > * - (Late 1983) Warner publicly announces the financial losses of Atari > for the year and states misgivings about the video-game business. > Among their statements is that America is tiring of video games. The > mass media jumps on the bandwagon, adding that Atari's games are > "blocky looking" and "dinky sounding", too. Atari stock plummets. > * - Warner announces the sale of Atari's home division to Jack "The Patsy" > Tramiel. Tramiel, the mastermind behind the Commodore Vic-20 fiasco, > declares that the new Atari, Atari Corp., will be in the business of > selling computers which everyone can afford. He fails to add, > however, that hardly anyone will want them. > * - Warner retains the coin-op division of Atari, renaming it Atari Games. > Two years later, in keeping to their agreement with the Nintendo/Sega > alliance , they sell it for a killing to the Japanese company Namco, > the inventors of Pac-Man. > * - In the same year, Nintendo introduces the NES. After "careful > evaluation of the previous market", they state that the time is right > for a new generation of video games. Among the NES' selling points > are Robbie the Robot and its pad controllers, which are essentially > improved versions of the Intellivision's. > * - Having accomplished their mutual goal, Nintendo and Sega cease their > alliance. It's agreed that Sega will stick to the arcade coin-op > industry , where it has become #1 after Atari's demise, and stay out > of the consumer market. Likewise, Nintendo promises to concentrate > only on home video-gaming and keep out of the arcade scene, except for > an occasional, badly produced coin-op such as Super Mario Bros. and > Rad Racer that will only be available for play in kiddie "pizza-time > theater" restaurants. > * - Jack Tramiel nearly runs Atari Corp. into the ground, thanks to his > purchase of the Federated electronic stores and saying stupid, already > known facts such as Apple computers being "too expensive" and IBM > systems as "inefficient". > * - The temptation for Sega is too strong, and so they ally themselves > with Tonka Toys and jointly enter the home market with the Sega Master > System, sparking a blood feud with their former ally that continues to > this day. This venture fails, but Sega is even more determined to "do > it all". > * - (1988) Warner Communications merges with Time Inc., forming the Time > Warner company. The new company acquires controlling interest in > Atlantic Records. Time Warner is responsible for the Batman motion > picture and its inevitable, upcoming sequels. > * - In the January 9th, 1992 issue of Rolling Stone (with Michael Jackson > on the cover trying to look like a man) there's an article on Sigeru > Miyamoto, the twisted genius behind Nintendo's "Mario" games. David > Sheff writes, "...Japanese software, such as books, movies and > recordings, has had little impact outside Japan. The exception is > video games. One Japanese writer. ..has noted that Nintendo is > Japan's largest cultural export, 'bigger than Akira Kurosawa.'" > Ever wondered how Nintendo got off so easily in their recent court > settlement with California's Attorney General? Killing off Atari was by > no means easy for Nintendo, but they did it. Thus, having their sentence > reduced to a paltry $5 rebate plan couldn't have been that difficult for > them to do. And look at their past court cases against Tengen, the home > division of Atari Games, and their attempts to acquire the Seattle > Mariners. > Also, why has Sega -- like their trademark mascot, Sonic the Hedgehog > been such an annoying, arrogant pest to Nintendo? Because they're > aggressive competitors? Right. They're still resentful over their former > pact because they felt they got the raw end of the deal. > The one thing that didn't go as planned for Nintendo and Sega was that > Atari didn't die completely. Today, Atari Corp. would probably be > nonexistant if it weren't for the Lynx, originally designed by Epyx, which > has turned out to be their lifesaver for the time being. Otherwise, the > Nintendo/Sega alliance pulled off the perfect coup. Software support has > always been a problem for Atari Corp.'s hardware since the company doesn't > have the resources of an arcade division. "Divide and conquer" as the > saying goes. > I'm not the only one who knows of this insidious plot. I suspect that > Arnie Katz and the Game "Bill Kunkel" Doctor know it as well, have known > about it all along, and are keeping mum. However, I doubt they're doing > this because they're covering up for Nintendo and Sega. Rather, they > might've been warned to keep their mouths shut by the perpetrators. You > have to remember that in the latter years of Electronic Games (just before > the magazine was retitled Computer Entertainment), Katz and the Doc were > mysteriously absent from its pages, for reasons they care not to > elaborate. Had they discovered the truth and already knew of Nintendo's > plans as early as 1984? > I'll bet Steve "Arnie Katz Lookalike-and-Wannabee" Harris of > Electronic Gaming Monthly knows a lot about all of this, too. His > magazine has been bankrolled by Japanese investment from the very start > (when it was originally Electronic Game Player). Ever noticed how Harris > and Quarterman are a lot like Katz and the Doc in terms of concept, though > radically different in style? I doubt this is coincidence rather than by > design. > Another whom I believe knows a lot more than he's willing to tell is > Howard "TV Weatherman Dress-Alike" Phillips, the former Nintendo > spokesperson who left his position for a conspiciously ambiguous role with > Lucasfilm Games. Did he learn the truth, too, and decide to get out for > his own safety, thus, depriving Nester someone to be a sidekick for? A > while ago, I got a phone call from someone who sounded suspiciously > familiar: > "V-Video Guy! Listen -- you've got to get out! You're way over your > head!" > "Who is this? Howard?? Is this Howard Phillips?!" > "Didn't you read the ***damn business section today?? They got the > ****ing California Attorney General?! The ****ing Attorney General of > California!! Not even Larry Flynt's ****ing lawyers can protect you! > I'm warning you as a colleague -- just drop it if you know what's > ***damn ****ing good for you!!" > Well, I'm not going to drop it, Howard (or whoever you are). The > assassination of Atari was the single most horrible event for an entire > generation of video-gaming. It tore the heart out from what promised to > be a new age of electronic entertainment - - never mind that it had > primitive graphics and anemic sound. It robbed the dreams of those who > were the first to put their hands around a joystick. And, by golly, you > can be sure that I'm going to keep at it -- till all the files and other > relevant papers that are locked away in some big government building > sort-of-place are released so that the video-gaming public can decide for > themselves what really happened on that fateful day in 1983. > So there you have it, Debbie. The TRUTH. Now you know why > video-gaming is in the state it is. And why movies and pop music have > especially sucked lately. I'll tell you, every day I wonder how safe it > is to live in the U.S. of A. when even our own video games are dripping > with corruption and greed. Oh, and thanks for the kind words. We at > VG&CE always strive to do our best for readers like you! >********* >end included text >********* >Anyone else know anything about this? >-- >Christopher A. Joseph (Chris) > [email protected] > Waiting impatiently for nanotechnology... -- Do not adjust your mind, it is reality that is malfunctioning.
May 19, 1992