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Date: August 17, 1989 11:42
From: CHARM::ROTBERG
To: @STATUS
STUN RUNNER
STUN RUNNER
GAME DEVELOPMENT STATUS STUN RUNNER
DATE: AUGUST 17, 1989
PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88
LAB: STUN RUNNER (MULTISYNC)
EXT: 1727 OR 1720 NUMBER : 511
TEAM NU
| | SCHEDULE or | MISSED DATES |
| | | |
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PROJECT START: < 2 MAY 88>
1ST REVIEW: < 6 JUL 88> 8 JUL 88
MULTISYNC PCB DEBUGGED < 1 AUG 88>
2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88
3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88
FOCUS GROUP: < 22 NOV 88> 16 NOV 88
4TH REVIEW: < 31 MAR 89> 20 JAN 89 13 JAN 89
FIELD TEST: < 14 APR 89> 7 APR 89 10 MAR 89
FIELD TEST #2: < 16 JUN 89>
FIELD TEST #3: < 7 JUL 89>
PROD RELEASE: < 4 AUG 89> 28 JUL 89 2 JUN 89 26 MAY 89
FGA: 18 SEP 89 25 SEP 89 15 SEP 89 21 JUL 89
Game graphics are in very good shape. We are primarily waiting on the
end-game sequence stuff. including fireworks and the kissy-kissy animation.
Audio is also in pretty good shape. We need to do some fine tuning of
amplitude levels, and decide whether or not to keep the male voice or add
some more female voice.
Program development continues. We have added the Kill Challenge as
and the Boost Challenge level, and all attendant high score tables. All
that remains for actual "game play" is final tuning. We have also added
the automatic reset of high score table mode as an operator selectable
option. Work is also in progress on coding the end-game sequence. Jed has
given the final Self-Test code, and we are doing a trial run of adding all
of the various and sundry checksums needed to the multi-sync and ADSP rom sets.
Jed and Ed are currently working on putting together the operator's manual
for the game.
Aug 17, 1989