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STUN Runner status report

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 							STUN RUNNER
							STUN RUNNER
                    GAME DEVELOPMENT STATUS             STUN RUNNER
   
DATE: AUGUST 17, 1989			
                        PL: ED ROTBERG		DATE STARTED: 28 APR 88								9  JUN 88     PROJECT LEADER: HALLY	START DATE:  2 MAY 88					
LAB: STUN RUNNER          (MULTISYNC)
EXT: 1727 OR 1720      	NUMBER  : 511
                          TEAM NU           

|		  	| SCHEDULE or |  MISSED DATES 			|
|			|  |					|
------------------------------------------------------------------------
  PROJECT START:	 < 2 MAY 88>
  1ST REVIEW:	 	 < 6 JUL 88>	8 JUL 88
  MULTISYNC PCB DEBUGGED < 1 AUG 88> 
  2ND REVIEW:	         < 2 SEP 88>   24 AUG 88    15 AUG 88 	 
  3RD REVIEW:	        < 10 NOV 88>    4 NOV 88    14 OCT 88 
  FOCUS GROUP:          < 22 NOV 88>   16 NOV 88
  4TH REVIEW:           < 31 MAR 89>   20 JAN 89    13 JAN 89     
  FIELD TEST:		< 14 APR 89>    7 APR 89    10 MAR 89
  FIELD TEST #2:	< 16 JUN 89>
  FIELD TEST #3:	<  7 JUL 89>
  PROD RELEASE:		<  4 AUG 89>   28 JUL 89     2 JUN 89    26 MAY 89
  FGA:			  18 SEP 89    25 SEP 89    15 SEP 89    21 JUL 89

Game graphics are in very good shape.  We are primarily waiting on the 
end-game sequence stuff. including fireworks and the kissy-kissy animation.

Audio is also in pretty good shape.  We need to do some fine tuning of 
amplitude levels, and decide whether or not to keep the male voice or add 
some more female voice.

Program development continues.  We have added the Kill Challenge as 
and the Boost Challenge level, and all attendant high score tables.  All 
that remains for actual "game play" is final tuning.  We have also added 
the automatic reset of high score table mode as an operator selectable 
option.  Work is also in progress on coding the end-game sequence.  Jed has 
given the final Self-Test code, and we are doing a trial run of adding all 
of the various and sundry checksums needed to the multi-sync and ADSP rom sets.
Jed and Ed are currently working on putting together the operator's manual 
for the game.
Message 1 of 1

Aug 17, 1989