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Date: August 17, 1989 11:42
From: CHARM::ROTBERG
To: @STATUS
STUN RUNNER STUN RUNNER GAME DEVELOPMENT STATUS STUN RUNNER DATE: AUGUST 17, 1989 PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88 LAB: STUN RUNNER (MULTISYNC) EXT: 1727 OR 1720 NUMBER : 511 TEAM NU | | SCHEDULE or | MISSED DATES | | || | ------------------------------------------------------------------------ PROJECT START: < 2 MAY 88> 1ST REVIEW: < 6 JUL 88> 8 JUL 88 MULTISYNC PCB DEBUGGED < 1 AUG 88> 2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88 3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88 FOCUS GROUP: < 22 NOV 88> 16 NOV 88 4TH REVIEW: < 31 MAR 89> 20 JAN 89 13 JAN 89 FIELD TEST: < 14 APR 89> 7 APR 89 10 MAR 89 FIELD TEST #2: < 16 JUN 89> FIELD TEST #3: < 7 JUL 89> PROD RELEASE: < 4 AUG 89> 28 JUL 89 2 JUN 89 26 MAY 89 FGA: 18 SEP 89 25 SEP 89 15 SEP 89 21 JUL 89 Game graphics are in very good shape. We are primarily waiting on the end-game sequence stuff. including fireworks and the kissy-kissy animation. Audio is also in pretty good shape. We need to do some fine tuning of amplitude levels, and decide whether or not to keep the male voice or add some more female voice. Program development continues. We have added the Kill Challenge as and the Boost Challenge level, and all attendant high score tables. All that remains for actual "game play" is final tuning. We have also added the automatic reset of high score table mode as an operator selectable option. Work is also in progress on coding the end-game sequence. Jed has given the final Self-Test code, and we are doing a trial run of adding all of the various and sundry checksums needed to the multi-sync and ADSP rom sets. Jed and Ed are currently working on putting together the operator's manual for the game.
Aug 17, 1989