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Date: August 10, 1989 11:51
From: CHARM::ROTBERG
To: @STATUS
STUN RUNNER
STUN RUNNER
GAME DEVELOPMENT STATUS STUN RUNNER
DATE: AUGUST 10, 1989
PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88
LAB: STUN RUNNER (MULTISYNC)
EXT: 1727 OR 1720 NUMBER : 511
TEAM NU
| | SCHEDULE or | MISSED DATES |
| | | |
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PROJECT START: < 2 MAY 88>
1ST REVIEW: < 6 JUL 88> 8 JUL 88
MULTISYNC PCB DEBUGGED < 1 AUG 88>
2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88
3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88
FOCUS GROUP: < 22 NOV 88> 16 NOV 88
4TH REVIEW: < 31 MAR 89> 20 JAN 89 13 JAN 89
FIELD TEST: < 14 APR 89> 7 APR 89 10 MAR 89
FIELD TEST #2: < 16 JUN 89>
FIELD TEST #3: < 7 JUL 89>
PROD RELEASE: < 4 AUG 89> 28 JUL 89 2 JUN 89 26 MAY 89
FGA: 18 SEP 89 25 SEP 89 15 SEP 89 21 JUL 89
FGA has been moved forward by one week, as everything is proceeding smoothly.
An ECN was issued for the formed seat part so that the drawing corresponded
better with the tolerances acutally used for the part.
Cabinet graphics have been released.
The game graphics are in pretty good shape. Except for the ending
sequence and some background for the "points" attract screen we are in
pretty good shape.
The audio is also in pretty good shape except for the male voice and the
Boost sound. We are experimenting with a Yamaha sound for the boost right
now in order to avoid priority problems. I don't know what is going to
happen with the male audio voice.
Program development continues. We have added the Ultimate challenge as
well as the Marker challenge level and all the hooks to add the Kill challenge
level. The Kill challenge level should be in by the end of the day. We
are trying to get a new version ready for field test that includes the new
Challenge levels in order to firm up the "legs" of the game. Other tuning
and tweaking continues also.
Aug 10, 1989