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Date: July 20, 1989 10:13
From: CHARM::ROTBERG
To: @STATUS
STUN RUNNER STUN RUNNER GAME DEVELOPMENT STATUS STUN RUNNER DATE: JULY 20, 1989 PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88 LAB: STUN RUNNER (MULTISYNC) EXT: 1727 OR 1720 NUMBER : 511 TEAM NU | | SCHEDULE or | MISSED DATES | | || | ------------------------------------------------------------------------ PROJECT START: < 2 MAY 88> 1ST REVIEW: < 6 JUL 88> 8 JUL 88 MULTISYNC PCB DEBUGGED < 1 AUG 88> 2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88 3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88 FOCUS GROUP: < 22 NOV 88> 16 NOV 88 4TH REVIEW: < 31 MAR 89> 20 JAN 89 13 JAN 89 FIELD TEST: < 14 APR 89> 7 APR 89 10 MAR 89 FIELD TEST #2: < 16 JUN 89> FIELD TEST #3: < 7 JUL 89> PROD RELEASE: 4 AUG 89 28 JUL 89 2 JUN 89 26 MAY 89 FGA: 25 SEP 89 15 SEP 89 21 JUL 89 14 JUL 89 We have two games out on Filed Test now, both in the Ride-On cabinet. One game at Emerald Hills is set of 50 cent play / 50 cent continue. The other game at Sunnyvale Golfland is set on 50 cent player / 25 cent continue. Both games appear to be doing very well. Pete Takaichi has generated an updated Release Schedule for STUN Runner. For those needing specific information from this new chedule, see Pete for a copy. Specifically, however, the schedule addresses not only production and pre-prod issues, but the building of the 6 games for the AMOA show in September as well. Everything looks to be on shedule for both the show dates and the scheduled FGA. Rick Meyette ran a preliminary FCC test and temperature test on the Sunnyvale Test unit before it went out to test. Changes to placement of the PCBs and power supply are being planned as a result of that test. We will be delivering another game to Rick by the 27th of July for further testing. This one will be as close to a production version as possible. As for the temperature results, the attract header has been vented to bring the temperature of that section of the cabinet into acceptable range. Software developement continues. I will generate a complete list of remaining software action items by the end of the week. New scenarios have been programmed for the Chopper and the Ornobot enemies and a new attract demo sequence is nearly complete. Screen graphics are in pretty good shape. We will need some "end-game" animations done, but aside from that, some "text screen beautification" and fixing minor tunnel problems, everything is looking good. We have received new audio for the game. This includes new opening music, as well as an improved shockwave sound and a number of new voice cues. In addition, the SAII audio board has been modified to address the amplitude problems relative to the AD-PCM section versus the Yamaha section of the audio. Jed Margolin has given us what appears to the final version of the stand-alone self-test ROMS.
Jul 20, 1989