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Stun Runner Status Report

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 							STUN RUNNER
							STUN RUNNER
                    GAME DEVELOPMENT STATUS             STUN RUNNER
   
DATE: JULY 20, 1989			
                        PL: ED ROTBERG		DATE STARTED: 28 APR 88								9  JUN 88     PROJECT LEADER: HALLY	START DATE:  2 MAY 88					
LAB: STUN RUNNER          (MULTISYNC)
EXT: 1727 OR 1720      	NUMBER  : 511
                          TEAM NU           

|		  	| SCHEDULE or |  MISSED DATES 			|
|			|  |					|
------------------------------------------------------------------------
  PROJECT START:	 < 2 MAY 88>
  1ST REVIEW:	 	 < 6 JUL 88>	8 JUL 88
  MULTISYNC PCB DEBUGGED < 1 AUG 88> 
  2ND REVIEW:	         < 2 SEP 88>   24 AUG 88    15 AUG 88 	 
  3RD REVIEW:	        < 10 NOV 88>    4 NOV 88    14 OCT 88 
  FOCUS GROUP:          < 22 NOV 88>   16 NOV 88
  4TH REVIEW:           < 31 MAR 89>   20 JAN 89    13 JAN 89     
  FIELD TEST:		< 14 APR 89>    7 APR 89    10 MAR 89
  FIELD TEST #2:	< 16 JUN 89>
  FIELD TEST #3:	<  7 JUL 89>
  PROD RELEASE:		   4 AUG 89    28 JUL 89     2 JUN 89    26 MAY 89
  FGA:			  25 SEP 89    15 SEP 89    21 JUL 89    14 JUL 89

We have two games out on Filed Test now, both in the Ride-On cabinet.  One game
at Emerald Hills is set of 50 cent play / 50 cent continue.  The other game at
Sunnyvale Golfland is set on 50 cent player / 25 cent continue.  Both games 
appear to be doing very well.

Pete Takaichi has generated an updated Release Schedule for STUN Runner.  
For those needing specific information from this new chedule, see Pete for 
a copy.  Specifically, however, the schedule addresses not only production 
and pre-prod issues, but the building of the 6 games for the AMOA show in 
September as well.  Everything looks to be on shedule for both the show 
dates and the scheduled FGA.

Rick Meyette ran a preliminary FCC test and temperature test on the 
Sunnyvale Test unit before it went out to test.  Changes to placement of 
the PCBs and power supply are being planned as a result of that test.  We 
will be delivering another game to Rick by the 27th of July for further 
testing.  This one will be as close to a production version as possible.  
As for the temperature results, the attract header has been vented to bring 
the temperature of that section of the cabinet into acceptable range.

Software developement continues. I will generate a complete list of 
remaining software action items by the end of the week.  New scenarios have 
been programmed for the Chopper and the Ornobot enemies and a new attract 
demo sequence is nearly complete.

Screen graphics are in pretty good shape.  We will need some "end-game" 
animations done, but aside from that, some "text screen beautification" and 
fixing minor tunnel problems, everything is looking good.

We have received new audio for the game.  This includes new opening music, 
as well as an improved shockwave sound and a number of new voice cues.  In 
addition, the SAII audio board has been modified to address the amplitude 
problems relative to the AD-PCM section versus the Yamaha section of the audio.
Jed Margolin has given us what appears to the final version of the 
stand-alone self-test ROMS.
Message 1 of 1

Jul 20, 1989