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Date: June 08, 1989 09:22
From: CHARM::ROTBERG
To: @STATUS.DIS
STUN RUNNER
STUN RUNNER
GAME DEVELOPMENT STATUS STUN RUNNER
DATE: JUNE 8, 1989
PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88
LAB: STUN RUNNER (MULTISYNC)
EXT: 1727 OR 1720 NUMBER : 511
TEAM NU
| | SCHEDULE or | MISSED DATES |
| | | |
------------------------------------------------------------------------
PROJECT START: < 2 MAY 88>
1ST REVIEW: < 6 JUL 88> 8 JUL 88
MULTISYNC PCB DEBUGGED < 1 AUG 88>
2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88
3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88
FOCUS GROUP: < 22 NOV 88> 16 NOV 88
4TH REVIEW: < 31 MAR 89> 20 JAN 89 13 JAN 89
FIELD TEST: < 14 APR 89> 7 APR 89 10 MAR 89
FIELD TEST #2: 16 JUN 89
PROD RELEASE: 28 JUL 89 2 JUN 89 26 MAY 89 19 APR 89
FGA: 15 SEP 89 21 JUL 89 14 JUL 89 4 JUN 89
Finished end-of-game map sequence to show how far player got. Added
shock-wave weapon into the game play. Re-layed out the levels and we will
be re-tuning them in order to introduce the different enemies more slowly.
We are now giving bonus points for each shield piece left at end of level
as well as awarding one new shield piece, if needed, after successful
completion of each level. We are also adding an initial level select screen.
The animation group has given us new graphics for the shcok-wave, an "energy
splash" against the player's car for when it is hit by a Probot shot,
satelites for the space wave, and all the new maps we could ever want.
The audio group has been getting our voice cues digitized, and shoudl be ready
in plenty of time for the upcoming Field Test.
We should have the prototype "ride-on" cabinet sometime around 6/30.
Jun 08, 1989