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STUN Runner Status Report

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 							STUN RUNNER
							STUN RUNNER
                    GAME DEVELOPMENT STATUS             STUN RUNNER
   
DATE: JUNE 8, 1989			
                        PL: ED ROTBERG		DATE STARTED: 28 APR 88								9  JUN 88     PROJECT LEADER: HALLY	START DATE:  2 MAY 88					
LAB: STUN RUNNER          (MULTISYNC)
EXT: 1727 OR 1720      	NUMBER  : 511
                          TEAM NU           

|		  	| SCHEDULE or |  MISSED DATES 			|
|			|  |					|
------------------------------------------------------------------------
  PROJECT START:	 < 2 MAY 88>
  1ST REVIEW:	 	 < 6 JUL 88>	8 JUL 88
  MULTISYNC PCB DEBUGGED < 1 AUG 88> 
  2ND REVIEW:	         < 2 SEP 88>   24 AUG 88    15 AUG 88 	 
  3RD REVIEW:	        < 10 NOV 88>    4 NOV 88    14 OCT 88 
  FOCUS GROUP:          < 22 NOV 88>   16 NOV 88
  4TH REVIEW:           < 31 MAR 89>   20 JAN 89    13 JAN 89     
  FIELD TEST:		< 14 APR 89>    7 APR 89    10 MAR 89
  FIELD TEST #2:	  16 JUN 89
  PROD RELEASE:		  28 JUL 89	2 JUN 89    26 MAY 89    19 APR 89 
  FGA:			  15 SEP 89    21 JUL 89    14 JUL 89     4 JUN 89 

Finished end-of-game map sequence to show how far player got.  Added 
shock-wave weapon into the game play.  Re-layed out the levels and  we will 
be re-tuning them in order to introduce the different enemies more slowly.
We are now giving bonus points for each shield piece left at end of level 
as well as awarding one new shield piece, if needed, after successful
completion of each level.  We are also adding an initial level select screen.

The animation group has given us new graphics for the shcok-wave, an "energy
splash" against the player's car for when it is hit by a Probot shot, 
satelites for the space wave, and all the new maps we could ever want.

The audio group has been getting our voice cues digitized, and shoudl be ready
in plenty of time for the upcoming Field Test.

We should have the prototype "ride-on" cabinet sometime around 6/30.
Message 1 of 1

Jun 08, 1989