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STUN Runner Status Report

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 							STUN RUNNER
							STUN RUNNER
                    GAME DEVELOPMENT STATUS             STUN RUNNER
   
DATE: APR 27, 89			
                        PL: ED ROTBERG		DATE STARTED: 28 APR 88								9  JUN 88     PROJECT LEADER: HALLY	START DATE:  2 MAY 88					
LAB: STUN RUNNER          (MULTISYNC)
EXT: 1727 OR 1720      	NUMBER  : 511
                          TEAM NU           

|		  	| SCHEDULE or |  MISSED DATES 			|
|			|  |					|
------------------------------------------------------------------------
  PROJECT START:	 < 2 MAY 88>
  1ST REVIEW:	 	 < 6 JUL 88>	8 JUL 88
  MULTISYNC PCB DEBUGGED < 1 AUG 88> 
  2ND REVIEW:	         < 2 SEP 88>   24 AUG 88    15 AUG 88 	 
  3RD REVIEW:	        < 10 NOV 88>    4 NOV 88    14 OCT 88 
  FOCUS GROUP:          < 22 NOV 88>   16 NOV 88
  4TH REVIEW:           < 31 MAR 89>   20 JAN 89    13 JAN 89     
  FIELD TEST:		< 14 APR 89>    7 APR 89    10 MAR 89
  PROD RELEASE:		   2 JUN 89    26 MAY 89    19 APR 89 
  FGA:			  21 JUL 89    14 JUL 89     4 JUN 89 


The cabinet meeting held on Monday turned into a general marketing, 
pricing, and scheduling meeting.  While many options for the cabinet, and 
eventual pricing of the game were discussed, there were not a lot of hard 
decisions made.  What follows is a brief summary of of what was agreed upon.

Pete's group will design and build a sit-down cabinet for STUN Runner.  We 
will go to the market with this version first, as a high-end deluxe piece 
distributor price around $4995).  We hope to have a prototype for test in 6
weeks.  This version will feature a 25" monitor, and be designed to enhance
the STUN Runner tunnel theme with a sectional plex canopy.

We will explore the possibilty of a "compact" upright version that will 
also feature a 25" monitor, and be priced considerably higher than an 
"average" upright piece ($3495).  The idea would be to make it a "deluxe" 
game in the same sense that Hard Drivin' Compact is a deluxe game, and not 
worry about trying to meet a specific low-ball price to the distributor.

The idea of a low-end game with a 19" monitor that tries to get to the 
distributor for a lower price ($2995) has not been completely abandoned.  
At present, its feasability is questionable.

While I have not changed the Production Release and FGA dates on the above 
schedule yet, they will certainly change in the near future.  It is pretty 
apparent that with the sit-down cabinet, and the current release schedule 
of other games, that STUN Runner will probably go into production sometime 
in the September time frame.  This additional time will also be invaluable 
for the game-play development.

The Field Test unit has been further "tweaked" in response to the 
statistics that have been collected to date.  The player survey is 
scheduled for this weekend.  The first week's collections were very good.

Game developement continues.  We are adding new levels, and some new features.

We now have film and fab for ADSP II boards (expanded graphics memory space) 
(film at 11:00).  10 boards have been ordered.  Seven of these are slated for 
the STUN Runner project.  Thanks to Jed we also have a new, customized 
hardware self-test for the STUN Runner multisync board.
Message 1 of 1

Apr 27, 1989