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Date: April 27, 1989 09:52
From: CHARM::ROTBERG
To: @STATUS
STUN RUNNER STUN RUNNER GAME DEVELOPMENT STATUS STUN RUNNER DATE: APR 27, 89 PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88 LAB: STUN RUNNER (MULTISYNC) EXT: 1727 OR 1720 NUMBER : 511 TEAM NU | | SCHEDULE or | MISSED DATES | | || | ------------------------------------------------------------------------ PROJECT START: < 2 MAY 88> 1ST REVIEW: < 6 JUL 88> 8 JUL 88 MULTISYNC PCB DEBUGGED < 1 AUG 88> 2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88 3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88 FOCUS GROUP: < 22 NOV 88> 16 NOV 88 4TH REVIEW: < 31 MAR 89> 20 JAN 89 13 JAN 89 FIELD TEST: < 14 APR 89> 7 APR 89 10 MAR 89 PROD RELEASE: 2 JUN 89 26 MAY 89 19 APR 89 FGA: 21 JUL 89 14 JUL 89 4 JUN 89 The cabinet meeting held on Monday turned into a general marketing, pricing, and scheduling meeting. While many options for the cabinet, and eventual pricing of the game were discussed, there were not a lot of hard decisions made. What follows is a brief summary of of what was agreed upon. Pete's group will design and build a sit-down cabinet for STUN Runner. We will go to the market with this version first, as a high-end deluxe piece distributor price around $4995). We hope to have a prototype for test in 6 weeks. This version will feature a 25" monitor, and be designed to enhance the STUN Runner tunnel theme with a sectional plex canopy. We will explore the possibilty of a "compact" upright version that will also feature a 25" monitor, and be priced considerably higher than an "average" upright piece ($3495). The idea would be to make it a "deluxe" game in the same sense that Hard Drivin' Compact is a deluxe game, and not worry about trying to meet a specific low-ball price to the distributor. The idea of a low-end game with a 19" monitor that tries to get to the distributor for a lower price ($2995) has not been completely abandoned. At present, its feasability is questionable. While I have not changed the Production Release and FGA dates on the above schedule yet, they will certainly change in the near future. It is pretty apparent that with the sit-down cabinet, and the current release schedule of other games, that STUN Runner will probably go into production sometime in the September time frame. This additional time will also be invaluable for the game-play development. The Field Test unit has been further "tweaked" in response to the statistics that have been collected to date. The player survey is scheduled for this weekend. The first week's collections were very good. Game developement continues. We are adding new levels, and some new features. We now have film and fab for ADSP II boards (expanded graphics memory space) (film at 11:00). 10 boards have been ordered. Seven of these are slated for the STUN Runner project. Thanks to Jed we also have a new, customized hardware self-test for the STUN Runner multisync board.
Apr 27, 1989