atari email archive

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STUN RUnner status report

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 							STUN RUNNER
							STUN RUNNER
                    GAME DEVELOPMENT STATUS             STUN RUNNER
   
DATE: APR 20, 89			
                        PL: ED ROTBERG		DATE STARTED: 28 APR 88								9  JUN 88     PROJECT LEADER: HALLY	START DATE:  2 MAY 88					
LAB: STUN RUNNER          (MULTISYNC)
EXT: 1727 OR 1720      	NUMBER  : 511
                          TEAM NU           

|		  	| SCHEDULE or |  MISSED DATES 			|
|			|  |					|
------------------------------------------------------------------------
  PROJECT START:	 < 2 MAY 88>
  1ST REVIEW:	 	 < 6 JUL 88>	8 JUL 88
  MULTISYNC PCB DEBUGGED < 1 AUG 88> 
  2ND REVIEW:	         < 2 SEP 88>   24 AUG 88    15 AUG 88 	 
  3RD REVIEW:	        < 10 NOV 88>    4 NOV 88    14 OCT 88 
  FOCUS GROUP:          < 22 NOV 88>   16 NOV 88
  4TH REVIEW:           < 31 MAR 89>   20 JAN 89    13 JAN 89     
  FIELD TEST:		< 14 APR 89>    7 APR 89    10 MAR 89
  PROD RELEASE:		   2 JUN 89    26 MAY 89    19 APR 89 
  FGA:			  21 JUL 89    14 JUL 89     4 JUN 89 


STUN Runner went out on Field Test on 4/14/89 as scheduled.  We have been
receiving early results that indicate that the game times are too long, and
that some players are able to play through the game for their initial 50 
cents.  We have addressed these problems as follows:

	* Increased the difficulty of the game in the higher levels.  This
	  involved reworking the program so that the upper levels were not
	  necessarily exact repeats of earlier levels, allowing us to modify
	  the difficulty on a level by level basis.  We also increased the
	  Probot difficulty more at higher levels of game play.
	  
	* As there were considerable problems tuning the wave times, we
	  adjusted the game's time clock to run relative to frame time as
	  opposed to real time.  This made the timings more consistent, and
	  independant of how the display was changing, allowing us to tune
	  the wave times accurately.

	* Fixed a bug which did not allow the game Difficulty setting to
	  drop below the initial Difficulty setting (medium) with each
	  coin drop.  This made it so that the game did not get easier with
	  each coin drop as it was supposed to.  In addition to fixing this
	  bug, we also increased the effect from game difficulty.

A new version of the game, with these changes, was installed at the test 
location on Wednesday evening, 4/19.

There will be a meeting on Monday 4/24 to discuss a sitdown cabinet for STUN
Runner.
Message 1 of 1

Apr 20, 1989