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Date: March 30, 1989 09:50
From: CHARM::ROTBERG
To: @STATUS.DIS
STUN RUNNER
STUN RUNNER
GAME DEVELOPMENT STATUS STUN RUNNER
DATE: MAR 30, 89
PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88
LAB: STUN RUNNER (MULTISYNC)
EXT: 1727 OR 1720 NUMBER : 511
TEAM NU
| | SCHEDULE or | MISSED DATES |
| | | |
------------------------------------------------------------------------
PROJECT START: < 2 MAY 88>
1ST REVIEW: < 6 JUL 88> 8 JUL 88
MULTISYNC PCB DEBUGGED < 1 AUG 88>
2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88
3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88
FOCUS GROUP: < 22 NOV 88> 16 NOV 88
4TH REVIEW: 31 MAR 89 20 JAN 89 13 JAN 89
FIELD TEST: 7 APR 89 10 MAR 89 10 FEB 89
PROD RELEASE: 26 MAY 89 19 APR 89
FGA: 14 JUL 89 4 JUN 89
There will be a game review of this game tomorrow, Friday March 31, at
2:00 PM.
CABINET
The cabinet has been delivered to the Lab.
GRAPHICS
Graphics proceeding according to schedule.
AUDIO
We've started receiving new audio. The new stuff all sounds good.
SOFTWARE
Software changes to the game include:
1) Enemy intelligence has been improved.
2) The "points" attract screen has been modified.
3) New Graphics have been added, including new title screen.
4) New tunnel sections have been added.
5) Continued to tune the game parameters.
6) Improved collision detection on flats.
7) Game continuation/ add-a-coin has bee fully implemented.
This week we will be working on:
2) Tuning traffic/markers/hotspots into levels 5,6, & 7.
3) Adding a new attract mode:
a) Scenario description that sets the tone for the game.
4) Capturing game play statistics and associated display screens as per
marketing input.
Mar 30, 1989