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Date: March 30, 1989 09:50
From: CHARM::ROTBERG
To: @STATUS.DIS
STUN RUNNER STUN RUNNER GAME DEVELOPMENT STATUS STUN RUNNER DATE: MAR 30, 89 PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88 LAB: STUN RUNNER (MULTISYNC) EXT: 1727 OR 1720 NUMBER : 511 TEAM NU | | SCHEDULE or | MISSED DATES | | || | ------------------------------------------------------------------------ PROJECT START: < 2 MAY 88> 1ST REVIEW: < 6 JUL 88> 8 JUL 88 MULTISYNC PCB DEBUGGED < 1 AUG 88> 2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88 3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88 FOCUS GROUP: < 22 NOV 88> 16 NOV 88 4TH REVIEW: 31 MAR 89 20 JAN 89 13 JAN 89 FIELD TEST: 7 APR 89 10 MAR 89 10 FEB 89 PROD RELEASE: 26 MAY 89 19 APR 89 FGA: 14 JUL 89 4 JUN 89 There will be a game review of this game tomorrow, Friday March 31, at 2:00 PM. CABINET The cabinet has been delivered to the Lab. GRAPHICS Graphics proceeding according to schedule. AUDIO We've started receiving new audio. The new stuff all sounds good. SOFTWARE Software changes to the game include: 1) Enemy intelligence has been improved. 2) The "points" attract screen has been modified. 3) New Graphics have been added, including new title screen. 4) New tunnel sections have been added. 5) Continued to tune the game parameters. 6) Improved collision detection on flats. 7) Game continuation/ add-a-coin has bee fully implemented. This week we will be working on: 2) Tuning traffic/markers/hotspots into levels 5,6, & 7. 3) Adding a new attract mode: a) Scenario description that sets the tone for the game. 4) Capturing game play statistics and associated display screens as per marketing input.
Mar 30, 1989