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Date: July 19, 1990 16:38
From: KIM::KHODADADI
To: @SYS$MAIL:EE
If anyone has a working STUN game around here please let me know. I have an ADSP board with ADSP time-out error and I'ld like to compare it with yours. Farrokh
(2 / 4)
Date: July 19, 1990 18:41
From: KIM::KHODADADI
To: MARGOLIN
I think I'm on the right track, after I replaced the LS245 buffer that's tied to PMD16-19 (failing ram locations suggested problems on this bus) the symptoms changed. Now the ADSP 2100 test nolonger runs (before it said that 9E & 10E were bad) , now it just waits a while and then says: HIGH BANK MEMORY TIME OUT. Question_ Does the self test have to read the roms on ADSP in order to pass this test, or they only matter in the game? Farrokh
(3 / 4)
Date: July 19, 1990 19:04
From: KIM::MARGOLIN
To: KHODADADI
CC: MARGOLIN
I do not know what version of ADSP Tests you are using, but in general there are two modes of ADSP Tests. 1. Tests that are run by the 68010. All of the ADSP RAM (Program, Data and Sequential Output) can be tested this way. Note that the RAMs are tested at 68010 bus speeds which are much slower than ADSP-2100 bus speeds. Graphics ROMs are not accessible to the 68010 bus. 2. Tests that are run by the ADSP-2100. The ADSP Program and Data RAM are tested this way. Note that if the ADSP-2100 Program RAM is bad it might not be able to run the test program. The program is solely in Program RAM; Graphics ROMs do not contain program and do not have to work to run the tests. However; incorrect ROM data is a major cause of game program crashes, especially when the ROMs are in the wrong socket. Let me see if I understand this. You replaced a buffer and now nothing works. Jed
(4 / 4)
Date: July 20, 1990 10:16
From: KIM::KHODADADI
To: MARGOLIN
Thanks for the info. I'll keep digging more, and as far as the tests go it passes all other ADSP tests except for 2100 test. Farrokh
Jul 19, 1990