(1 / 1)
Date: March 16, 1989 10:58
From: CHARM::ROTBERG
To: @STATUS.DIS
STUN RUNNER
STUN RUNNER
GAME DEVELOPMENT STATUS STUN RUNNER
DATE: MAR 09, 89
PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88
LAB: STUN RUNNER (MULTISYNC)
EXT: 1727 OR 1720 NUMBER : 511
TEAM NU
| | SCHEDULE or | MISSED DATES |
| | | |
------------------------------------------------------------------------
PROJECT START: < 2 MAY 88>
1ST REVIEW: < 6 JUL 88> 8 JUL 88
MULTISYNC PCB DEBUGGED < 1 AUG 88>
2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88
3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88
FOCUS GROUP: < 22 NOV 88> 16 NOV 88
4TH REVIEW: 31 MAR 89 20 JAN 89 13 JAN 89
FIELD TEST: 7 APR 89 10 MAR 89 10 FEB 89
PROD RELEASE: 26 MAY 89 19 APR 89
FGA: 14 JUL 89 4 JUN 89
Carole Cameron has joined the S.T.U.N. RUNNER project team as Project
Coordinator. Her responsibilities include coordination of all Design
Services and Visual Communication functions concering this project. She
will report to Ed Rotberg with regard to her responsibilities in this area.
HARDWARE
Glenn has two more PCB sets up and running.
GRAPHICS
Graphics proceeding according to schedule.
AUDIO
No change.
SOFTWARE
Software changes to the game include:
1) The Map/instruction screens have been implemented.
2) The steering dynamics have bben adjusted but are still not what I
would like.
3) New Graphics have been added.
4) Added the ability to fade into and out of screens, so that the
slow process of background decompression is not evident to the
player.
5) Rewrote the main routine to make it easier to follow/manage.
This week we will be working on:
1) Devise & implement a new scheme for game continuation - level
qualification.
2) Improved traffic routines.
3) Tuning traffic/markers/hotspots into levels 3,4, & 5.
4) Adding two new attract modes:
a) Scenario description that sets the tone for the game.
b) A points screen showing what enemies/targets are worth what
points.
5) Capturing game play statistics and associated display screens as per
marketing input.
6) Implement add-a-coin fully.
Mar 16, 1989