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Date: March 16, 1989 10:58
From: CHARM::ROTBERG
To: @STATUS.DIS
STUN RUNNER STUN RUNNER GAME DEVELOPMENT STATUS STUN RUNNER DATE: MAR 09, 89 PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88 LAB: STUN RUNNER (MULTISYNC) EXT: 1727 OR 1720 NUMBER : 511 TEAM NU | | SCHEDULE or | MISSED DATES | | || | ------------------------------------------------------------------------ PROJECT START: < 2 MAY 88> 1ST REVIEW: < 6 JUL 88> 8 JUL 88 MULTISYNC PCB DEBUGGED < 1 AUG 88> 2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88 3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88 FOCUS GROUP: < 22 NOV 88> 16 NOV 88 4TH REVIEW: 31 MAR 89 20 JAN 89 13 JAN 89 FIELD TEST: 7 APR 89 10 MAR 89 10 FEB 89 PROD RELEASE: 26 MAY 89 19 APR 89 FGA: 14 JUL 89 4 JUN 89 Carole Cameron has joined the S.T.U.N. RUNNER project team as Project Coordinator. Her responsibilities include coordination of all Design Services and Visual Communication functions concering this project. She will report to Ed Rotberg with regard to her responsibilities in this area. HARDWARE Glenn has two more PCB sets up and running. GRAPHICS Graphics proceeding according to schedule. AUDIO No change. SOFTWARE Software changes to the game include: 1) The Map/instruction screens have been implemented. 2) The steering dynamics have bben adjusted but are still not what I would like. 3) New Graphics have been added. 4) Added the ability to fade into and out of screens, so that the slow process of background decompression is not evident to the player. 5) Rewrote the main routine to make it easier to follow/manage. This week we will be working on: 1) Devise & implement a new scheme for game continuation - level qualification. 2) Improved traffic routines. 3) Tuning traffic/markers/hotspots into levels 3,4, & 5. 4) Adding two new attract modes: a) Scenario description that sets the tone for the game. b) A points screen showing what enemies/targets are worth what points. 5) Capturing game play statistics and associated display screens as per marketing input. 6) Implement add-a-coin fully.
Mar 16, 1989