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Date: May 11, 1989 14:35
From: CHARM::ROTBERG
To: @STATUS
STUN RUNNER STUN RUNNER GAME DEVELOPMENT STATUS STUN RUNNER DATE: MAY 11, 1989 PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88 LAB: STUN RUNNER (MULTISYNC) EXT: 1727 OR 1720 NUMBER : 511 TEAM NU | | SCHEDULE or | MISSED DATES | | || | ------------------------------------------------------------------------ PROJECT START: < 2 MAY 88> 1ST REVIEW: < 6 JUL 88> 8 JUL 88 MULTISYNC PCB DEBUGGED < 1 AUG 88> 2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88 3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88 FOCUS GROUP: < 22 NOV 88> 16 NOV 88 4TH REVIEW: < 31 MAR 89> 20 JAN 89 13 JAN 89 FIELD TEST: < 14 APR 89> 7 APR 89 10 MAR 89 PROD RELEASE: 2 JUN 89 26 MAY 89 19 APR 89 FGA: 21 JUL 89 14 JUL 89 4 JUN 89 Another cabinet meeting was held on Monday, and the general consesus is now to go with a "ride-on" type of cabinet, probably with the 19" monitor. Two mock- ups have been delivered to the STUN lab and hooked up to the game development for evaluation tommorrow. A meeting was held with John Ray, Jerry Momoda, Andy Burgess, and Ed Rotberg on Wednesday, to discuss the agenda for development. We are currently unable to add any more object graphics until the ADSP II boards are available. Will is working on a new concept for the presentation of the maps in the game. Sam is working on the "ring-o-fire" weapon. The "ring-o-fire" weapon has been added to the software, and is currently always available. We are still trying to decide on the rules for when the player will receive this weapon, and how to visually indicate that he has it. The "Momo" switch has been implemented, allowing the steering in the tunnel to be the reverse of the way it has been so for. This is set up on an option switch so that we can evaluate this option fully. The audio self-test has been re-written.
May 11, 1989