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Date: May 11, 1989 14:35
From: CHARM::ROTBERG
To: @STATUS
STUN RUNNER
STUN RUNNER
GAME DEVELOPMENT STATUS STUN RUNNER
DATE: MAY 11, 1989
PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88
LAB: STUN RUNNER (MULTISYNC)
EXT: 1727 OR 1720 NUMBER : 511
TEAM NU
| | SCHEDULE or | MISSED DATES |
| | | |
------------------------------------------------------------------------
PROJECT START: < 2 MAY 88>
1ST REVIEW: < 6 JUL 88> 8 JUL 88
MULTISYNC PCB DEBUGGED < 1 AUG 88>
2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88
3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88
FOCUS GROUP: < 22 NOV 88> 16 NOV 88
4TH REVIEW: < 31 MAR 89> 20 JAN 89 13 JAN 89
FIELD TEST: < 14 APR 89> 7 APR 89 10 MAR 89
PROD RELEASE: 2 JUN 89 26 MAY 89 19 APR 89
FGA: 21 JUL 89 14 JUL 89 4 JUN 89
Another cabinet meeting was held on Monday, and the general consesus is now to
go with a "ride-on" type of cabinet, probably with the 19" monitor. Two mock-
ups have been delivered to the STUN lab and hooked up to the game development
for evaluation tommorrow.
A meeting was held with John Ray, Jerry Momoda, Andy Burgess, and Ed
Rotberg on Wednesday, to discuss the agenda for development.
We are currently unable to add any more object graphics until the ADSP II
boards are available. Will is working on a new concept for the presentation
of the maps in the game. Sam is working on the "ring-o-fire" weapon.
The "ring-o-fire" weapon has been added to the software, and is currently
always available. We are still trying to decide on the rules for when the
player will receive this weapon, and how to visually indicate that he has it.
The "Momo" switch has been implemented, allowing the steering in the tunnel
to be the reverse of the way it has been so for. This is set up on an option
switch so that we can evaluate this option fully. The audio self-test has been
re-written.
May 11, 1989