(1 / 1)
Date: April 06, 1989 13:41
From: CHARM::ROTBERG
To: @STATUS
STUN RUNNER
STUN RUNNER
GAME DEVELOPMENT STATUS STUN RUNNER
DATE: APR 06, 89
PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88
LAB: STUN RUNNER (MULTISYNC)
EXT: 1727 OR 1720 NUMBER : 511
TEAM NU
| | SCHEDULE or | MISSED DATES |
| | | |
------------------------------------------------------------------------
PROJECT START: < 2 MAY 88>
1ST REVIEW: < 6 JUL 88> 8 JUL 88
MULTISYNC PCB DEBUGGED < 1 AUG 88>
2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88
3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88
FOCUS GROUP: < 22 NOV 88> 16 NOV 88
4TH REVIEW: < 31 MAR 89> 20 JAN 89 13 JAN 89
FIELD TEST: 14 APR 89 7 APR 89 10 MAR 89
PROD RELEASE: 2 JUN 89 26 MAY 89 19 APR 89
FGA: 21 JUL 89 14 JUL 89 4 JUN 89
The Fourth Review was held as scheduled. There was a lot of good input on
the game play and the team has started to implement some of those ideas
already. As per marketing's input, we have pushed back our Field Test date
by one week, and the also the Production Release and FGA dates by one week
as well.
It was decided to look into as deluxe sit-down cabinet version of the game,
in addition to the upright version already planned.
CABINET
The Field Test cabinet is being readied for Field Test.
SOFTWARE
Software changes to the game include:
1) New Graphics have been added, including new title screen.
2) New tunnel sections have been added.
3) Continued to tune the game parameters.
4) Added a new attract mode, a Scenario description that sets
the tone for the game.
5) Improved Enemy intelligence, and added a variable difficulty feature.
6) Added new sounds to the game.
This week we will be working on:
1) Capturing game play statistics and associated display screens as per
marketing input.
2) Tuning all the waves on a time basis.
3) Fixing bugs in readiness for Field Test.
4) Adding 50 cents to start 25 cents to continue feature.
5) Getting the game into the common area.
6) Getting the VCR power detect working.
Apr 06, 1989