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Date: April 06, 1989 13:41
From: CHARM::ROTBERG
To: @STATUS
STUN RUNNER STUN RUNNER GAME DEVELOPMENT STATUS STUN RUNNER DATE: APR 06, 89 PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88 LAB: STUN RUNNER (MULTISYNC) EXT: 1727 OR 1720 NUMBER : 511 TEAM NU | | SCHEDULE or | MISSED DATES | | || | ------------------------------------------------------------------------ PROJECT START: < 2 MAY 88> 1ST REVIEW: < 6 JUL 88> 8 JUL 88 MULTISYNC PCB DEBUGGED < 1 AUG 88> 2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88 3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88 FOCUS GROUP: < 22 NOV 88> 16 NOV 88 4TH REVIEW: < 31 MAR 89> 20 JAN 89 13 JAN 89 FIELD TEST: 14 APR 89 7 APR 89 10 MAR 89 PROD RELEASE: 2 JUN 89 26 MAY 89 19 APR 89 FGA: 21 JUL 89 14 JUL 89 4 JUN 89 The Fourth Review was held as scheduled. There was a lot of good input on the game play and the team has started to implement some of those ideas already. As per marketing's input, we have pushed back our Field Test date by one week, and the also the Production Release and FGA dates by one week as well. It was decided to look into as deluxe sit-down cabinet version of the game, in addition to the upright version already planned. CABINET The Field Test cabinet is being readied for Field Test. SOFTWARE Software changes to the game include: 1) New Graphics have been added, including new title screen. 2) New tunnel sections have been added. 3) Continued to tune the game parameters. 4) Added a new attract mode, a Scenario description that sets the tone for the game. 5) Improved Enemy intelligence, and added a variable difficulty feature. 6) Added new sounds to the game. This week we will be working on: 1) Capturing game play statistics and associated display screens as per marketing input. 2) Tuning all the waves on a time basis. 3) Fixing bugs in readiness for Field Test. 4) Adding 50 cents to start 25 cents to continue feature. 5) Getting the game into the common area. 6) Getting the VCR power detect working.
Apr 06, 1989