atari email archive

a collection of messages sent at Atari from 1983 to 1992.

Status Report

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 							STUN RUNNER
							STUN RUNNER
                    GAME DEVELOPMENT STATUS             STUN RUNNER
   
DATE: APR 06, 89			
                        PL: ED ROTBERG		DATE STARTED: 28 APR 88								9  JUN 88     PROJECT LEADER: HALLY	START DATE:  2 MAY 88					
LAB: STUN RUNNER          (MULTISYNC)
EXT: 1727 OR 1720      	NUMBER  : 511
                          TEAM NU           

|		  	| SCHEDULE or |  MISSED DATES 			|
|			|  |					|
------------------------------------------------------------------------
  PROJECT START:	 < 2 MAY 88>
  1ST REVIEW:	 	 < 6 JUL 88>	8 JUL 88
  MULTISYNC PCB DEBUGGED < 1 AUG 88> 
  2ND REVIEW:	         < 2 SEP 88>   24 AUG 88    15 AUG 88 	 
  3RD REVIEW:	        < 10 NOV 88>    4 NOV 88    14 OCT 88 
  FOCUS GROUP:          < 22 NOV 88>   16 NOV 88
  4TH REVIEW:           < 31 MAR 89>   20 JAN 89    13 JAN 89     
  FIELD TEST:		  14 APR 89	7 APR 89    10 MAR 89
  PROD RELEASE:		   2 JUN 89    26 MAY 89    19 APR 89 
  FGA:			  21 JUL 89    14 JUL 89     4 JUN 89 


The Fourth Review was held as scheduled.  There was a lot of good input on 
the game play and the team has started to implement some of those ideas 
already.  As per marketing's input, we have pushed back our Field Test date 
by one week, and the also the Production Release and FGA dates by one week 
as well.

It was decided to look into as deluxe sit-down cabinet version of the game, 
in addition to the upright version already planned. 

CABINET
The Field Test cabinet is being readied for Field Test.

SOFTWARE

Software changes to the game include:
	1) New Graphics have been added, including new title screen.
	2) New tunnel sections have been added.
	3) Continued to tune the game parameters.
	4) Added a new attract mode, a Scenario description that sets 
	   the tone for the game.
	5) Improved Enemy intelligence, and added a variable difficulty feature.
	6) Added new sounds to the game.

This week we will be working on:
	1) Capturing game play statistics and associated display screens as per
	   marketing input.
	2) Tuning all the waves on a time basis.
	3) Fixing bugs in readiness for Field Test.
	4) Adding 50 cents to start 25 cents to continue feature.
	5) Getting the game into the common area.
	6) Getting the VCR power detect working.
Message 1 of 1

Apr 06, 1989