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Date: May 28, 1991 11:37
From: KIM::BRAD
To: @SYS$MAIL:EE
CC: BRAD
There have been many requests for different 'include' formats for audio call symbols through the years. These files are produced when a new audio program is linked. Currently we can produce five different formats for you. Just so y'all are up to date, I'll list the formats that we can produce. You can decide for yourself which one you would like to use. We suggest however, that if you can, that you use the 'audio.asm' format as this is the fastest way to include new audio calls. As shown below, 'audio.asm' contains EQU for each symbol. This takes no space in your program and you only have to re-link your program (not re-compile) to be up-to-date with the audio calls. FORMAT: 'audio.ol' .id "date" "May 24 1991 16:59:24" .id "target" "unknown" .id "translator" "SYMCON" .defg {S_A}%1 191 .defg {S_ADTEST}%2 5 .defg {S_ARMPOUND}%3 159 .defg {S_B}%4 193 ETC... FORMAT: 'audioe.asm' XREF S_A,S_ADTEST,S_ARMPOUND,S_B,S_BG1,S_BG2,S_BG3,S_BG4 XREF S_BG5,S_BHIT,S_BLOWER1,S_BLOWER2,S_BLOWER3,S_BLOWER4,S_BLOWER5,S_BLOWER6 XREF S_BLOWER7,S_BLOWER8,S_BLUE,S_BODACIOUS,S_BODBLU,S_BODGRN,S_BODRED,S_BONUS XREF S_BONUSCNT,S_BONUSINIT,S_BRICK_MOVE,S_BROOM,S_BUBBLE1,S_BUBBLE2,S_BUBBLE3,S_BUBBLE4 ETC... FORMAT: 'audioe.h' typedef short *_STYPE; #define STYPE extern _STYPE STYPE S_A,S_ADTEST,S_ARMPOUND,S_B,S_BG1,S_BG2,S_BG3,S_BG4; STYPE S_BG5,S_BHIT,S_BLOWER1,S_BLOWER2,S_BLOWER3,S_BLOWER4,S_BLOWER5,S_BLOWER6; ETC... FORMAT: 'audio.h #define S_BG3 91 #define S_BG4 92 #define S_BG5 93 #define S_BHIT 94 #define S_BLOWER1 56 #define S_BLOWER2 58 ETC... FORMAT: audio.asm S_BG3 EQU 91 S_BG4 EQU 92 S_BG5 EQU 93 S_BHIT EQU 94 S_BLOWER1 EQU 56 S_BLOWER2 EQU 58 S_BLOWER3 EQU 60 S_BLOWER4 EQU 62 ETC... If there is an additional format that you would like, let us know. If you provide us with a convertor application we can add it to the list. - brad -
May 28, 1991