In that fine Atari tradition, I wax philosophical, before I leave this place. I have "tendered" my resignation. I look around and I still see an incredible collection of funky creative people. There is still some of "that old magic" that first impressed me when I joined Atari. I hope the kinds of games that come out of your heads continue to be far out. I think Atari will consistently put out several successful games a year, and I don't forsee any other place, not even Data East, being able to do that. Keep on doing that Voodoo you do. I hope the games will be leaders and not followers. For what it's worth, I personally like the kind of game that transports the player to a world previously unimagined, something a computer can do so well (eg, M.M.). I think accelerator is one of those types, and I wish it the best. I remember what first attracted me to video games was that ability to create a concrete abstract world. ( "concrete abstraction": I like that). But then that was the days of dancing geometric vector games. God how I hated Pac Man. I have this knack for liking unpopular games, and hating popular ones. Fred Silverman has a golden gut. I have a tin one. However, it's better to know what you like than to know what others like. Besides, Silverman is fatter than I am. I must say how much I enjoyed being part of The Last Starfighter team. One thing I have learned at Atari is that I function much better as a team member. I regret my situation on my current project, where I am the only implementor. I dont seem to very good in that role. (Yes, I'm bitching now). I have been on the interview trail the last 4 weeks, and I have discovered that there are more suitable environments for me than this one. "Let he who is without sin get stoned first".
Oct 04, 1985