atari email archive

a collection of messages sent at Atari from 1983 to 1992.

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 This message is for all the game designers, programmers,and
technicians who are about to release a new game. 

 This checklist covers some of the most common and deadly pitfalls (BUGS) 
that teams often fall in.  So before release of program and self test roms, 
ask the project tech. or someone who's not directly involved with the game 
to go through this list for you. It might save you from multiple bug-fix 
rom updates.   

  
    SELF-TEST
   
 1. Power up your game with WDOG ENABLED  (WDDIS jumper removed).

 2. Power up in selftest with WDOG ENABLED (WDDIS jumper removed).

 3. Try powering up the game with an uninitialized (fresh) EEROM
   and see if your program can give an EEROM error message or  
   just dies.  
    Now clear stats (initialize EEROM) and exit selftest 
   then go back a while later to ckeck that  error count = 0  .
   
 4. Check RAM and ROM tests for error messages. Sometimes programmers
   reduce the game program roms and forget to reflect the changes in
   self-test roms.



    COIN OPTIONS

 5. Check and double check the operation of your coin options, left
   and right multipliers, as well as the left/right coin-counters.
   Do the coin multiplier options for left and right mech jive with
   your manual.



    GAME PLAY

 6. With only 1 credit attempt to press start switches of more than 
   one player simultaneously.

 7. Now try the same thing with 1 and a fraction of credit. You'll
   have to set multipliers to different coinage settings (1/4 per coin,
   ...).

 * This wraps up my suggested checklist. 
Message 1 of 1

Jul 24, 1990