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Date: July 24, 1990 16:03
From: GAWD::KHODADADI
To: @SYS$MAIL:ENGINEER
This message is for all the game designers, programmers,and technicians who are about to release a new game. This checklist covers some of the most common and deadly pitfalls (BUGS) that teams often fall in. So before release of program and self test roms, ask the project tech. or someone who's not directly involved with the game to go through this list for you. It might save you from multiple bug-fix rom updates. SELF-TEST 1. Power up your game with WDOG ENABLED (WDDIS jumper removed). 2. Power up in selftest with WDOG ENABLED (WDDIS jumper removed). 3. Try powering up the game with an uninitialized (fresh) EEROM and see if your program can give an EEROM error message or just dies. Now clear stats (initialize EEROM) and exit selftest then go back a while later to ckeck that error count = 0 . 4. Check RAM and ROM tests for error messages. Sometimes programmers reduce the game program roms and forget to reflect the changes in self-test roms. COIN OPTIONS 5. Check and double check the operation of your coin options, left and right multipliers, as well as the left/right coin-counters. Do the coin multiplier options for left and right mech jive with your manual. GAME PLAY 6. With only 1 credit attempt to press start switches of more than one player simultaneously. 7. Now try the same thing with 1 and a fraction of credit. You'll have to set multipliers to different coinage settings (1/4 per coin, ...). * This wraps up my suggested checklist.
Jul 24, 1990