atari email archive

a collection of messages sent at Atari from 1983 to 1992.

EEPROM, Flash EEPROMs....an idea...

(1 / 2)


The programmers are always gripping about the logjam at the EPROM programmers.
What if...Game PCBs (at least the pre-production revs) supported EEPROMs
or flash EEPROM's and the programmers could download and "burn" EPROMS right
in their game PCB, and then erase them there too. 

Another alrenative has already been prototyped by Doug and is in use on
the G1 hardware: Doug designed a aux PCB full of SRAM that exists in
the memory map of the processor AND the game graphics space. Programmers
can then download graphics just like program with this scheme. Doug may
want to give us a quick report on the results of his two protos.

Any comments?

Development

(2 / 2)


It sounds good to me.

Intel makes flash EPROMs that require +12 Volts for programming.

Texas Instruments is supposedly working on flash EPROMs that require only
+5 Volts. 

In Hard Drivin' the only memory not supported by RAM is the Sound Data ROM.
Everything else uses either emulator memory, has internal RAM like the GSP VRAM,
or has an optional external board like the 1 MB Program RAM board or the 
ADSP Graphics RAM Board.


	Jed
Message 1 of 2

Jun 19, 1989