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Date: June 19, 1989 11:02
From: KIM::DOWNEND
To: SNYDER,MCCARTHY, PAAUW,MARGOLIN
The programmers are always gripping about the logjam at the EPROM programmers. What if...Game PCBs (at least the pre-production revs) supported EEPROMs or flash EEPROM's and the programmers could download and "burn" EPROMS right in their game PCB, and then erase them there too. Another alrenative has already been prototyped by Doug and is in use on the G1 hardware: Doug designed a aux PCB full of SRAM that exists in the memory map of the processor AND the game graphics space. Programmers can then download graphics just like program with this scheme. Doug may want to give us a quick report on the results of his two protos. Any comments?
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Date: June 21, 1989 13:11
From: KIM::MARGOLIN
To: DOWNEND,MARGOLIN
It sounds good to me. Intel makes flash EPROMs that require +12 Volts for programming. Texas Instruments is supposedly working on flash EPROMs that require only +5 Volts. In Hard Drivin' the only memory not supported by RAM is the Sound Data ROM. Everything else uses either emulator memory, has internal RAM like the GSP VRAM, or has an optional external board like the 1 MB Program RAM board or the ADSP Graphics RAM Board. Jed
Jun 19, 1989