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Date: January 08, 1990 17:28
From: KIM::RAY
To: @SYS$MAIL:ENGINEER
CC: RAY
This week's brainstorming session is the one you have all been waiting for!!! It is your chance to offer advice on how to: Improve the game development process Increase productivity Maximize creativity Make the work place more fun! Many of your ideas, generated during the '88 brainstorming season have been implemented: You asked to have the opportunity to see what other people are working on and to get feedback on what you are working on: Walkabout Friday. You felt like sometimes you put a lot of work into the Game Initiation packet, only to find that management did not agree with the direction you chose: Concept Approval prior to Initiation. You wanted to be able to dedicate someone to playing your game to look for bugs: Tengen and outside play- testers. You wanted more productive game reviews: Game playable in advance, review agendas. You wanted Marketing to be more involved throughout the whole project instead of just near the end: Weekly project meetings with Product Manager. You wanted RAM to simulate the graphics ROM for development: G1 has this feature. You wanted higher salaries, more vacation, and free lunches: Well, you can't have everything!! So RSVP to this VAX address by 9:00a.m. Wednesday (1/10) to sign up for this once-a-year opportunity! As usual, lunch will be provided in the luxurious Central Conference Room promptly at 12:00 noon, Thursday, 1/11/90. Thanks!! John
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Date: January 11, 1990 16:41
From: KIM::MARGOLIN
To: RAY,MONCRIEF
CC: MARGOLIN
About your brainstorming memo. The single largest factor in determining productivity is the availability of tools. I am talking VAXes and PCs. Every second wasted waiting for the VAX to respond is irretrievably lost, not to mention unproductive. The VAXs have been steadily getting slower until last week when they went down a whole notch. Even so, there are still people running Makes and other processes on KIM that could be run on one of the Batch VAXes. Running these processes on KIM brings the system to its knees, so that even ordinary EDTs are impossible. Until the issues of computers is addressed, the issues of creativity are pretty much immaterial. This is not a request to attend the meeting. Thanks, Jed
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Date: March 09, 1990 18:07
From: ERNIE::RAY
To: @SYS$MAIL:ENGINEER
CC: RAY
I have finished documenting and collecting feedback from the productivity brainstorms in January. Since they are about 5 pages for each session, I decided not to take up valuable disk space by sending the results to each of you. Instead, I encourage you to read the document [ray]bsprod.doc. I have them posted on my bulletin board -- feel free to copy them or mark them with YOUR comments. Or, send me mail with your comments. I have also given Rich and Chris hard copies. I will refer to these ideas as I have spare time to tackle those areas I can contribute to. I hope others will too. Thank you to all of you who contributed these ideas!! John
Jan 08, 1990