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8/6/89 Status Report

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 							STUN RUNNER
							STUN RUNNER
                    GAME DEVELOPMENT STATUS             STUN RUNNER
   
DATE: AUGUST 06, 1989			
                        PL: ED ROTBERG		DATE STARTED: 28 APR 88
							       9 JUN 88
			PROJECT LEADER: HALLY   START DATE:    2 MAY 88

LAB: STUN RUNNER          (MULTISYNC)
EXT: 1727 OR 1720      	NUMBER  : 511
                          TEAM NU           

|		  	| SCHEDULE or |  MISSED DATES 			|
|			|  |					|
------------------------------------------------------------------------
  PROJECT START:	 < 2 MAY 88>
  1ST REVIEW:	 	 < 6 JUL 88>	8 JUL 88
  MULTISYNC PCB DEBUGGED < 1 AUG 88> 
  2ND REVIEW:	         < 2 SEP 88>   24 AUG 88    15 AUG 88 	 
  3RD REVIEW:	        < 10 NOV 88>    4 NOV 88    14 OCT 88 
  FOCUS GROUP:          < 22 NOV 88>   16 NOV 88
  4TH REVIEW:           < 31 MAR 89>   20 JAN 89    13 JAN 89     
  FIELD TEST:		< 14 APR 89>    7 APR 89    10 MAR 89
  FIELD TEST #2:	< 16 JUN 89>
  FIELD TEST #3:	<  7 JUL 89>
  PROD RELEASE:		   4 AUG 89    28 JUL 89     2 JUN 89    26 MAY 89
  FGA:			  18 SEP 89    25 SEP 89    15 SEP 89    21 JUL 89
				       14 JUL 89

/*=======================================================================*/
/*				NOTICE					 */
/*									 */
/* Ireland has imformed us that STUN RUNNER is currently using the coin  */
/* switches for various functions within Self Test.  This, unfortunately */
/* creates a problem as Ireland uses electronic coin mechs.  We are      */
/* currently looking into altering our use of the coin switches but do   */
/* know, at this time, how much work is involved. For the unit currently */
/* in Ireland, we recommend that they use the same fix procedure that    */
/* was used on the Hard Drivin' units.  If at all possible, we will      */
/* supply Ireland with a software update. NOTE: we are currently making  */
/* no promises as to when and if this problem can be fixed.              */
/*									 */
/*=======================================================================*/
Ed Rotberg is at Siggraph this week.

Software development continues on the design of various intermediate
challenge levels.  The "Ultimate Challenge", and "Bonus Marker Challenge"
levels have been designed.  Though the "Bonus Marker Challenge" is not
fully implemented at this time.  By 8/14, all challenge levels should be
designed and implemented.

Screen graphics have been cleaned up and are in pretty good shape.  Will
Noble is currently looking into the "end-game" animations, but will not
be able to work on them until he has completed "ThunderJaws" focus graphics.

The PCB assemblies for the MultiSync board and the ADSP II board have been 
released.  We have also given a parts list to manufacturing listing the parts
and quantities required by engineering to build the 6 AMOA show games.

The STUN RUNNER action list is slowly dwindling. Even with the FGA move up,
it looks like we should have no trouble meeting our schedule.

Thanks,

The STUN RUNNER TEAM
Message 1 of 1

Aug 03, 1989