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Date: August 03, 1989 11:24
From: BERT::STUN
To: @STUN.DIS
STUN RUNNER STUN RUNNER GAME DEVELOPMENT STATUS STUN RUNNER DATE: AUGUST 06, 1989 PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88 LAB: STUN RUNNER (MULTISYNC) EXT: 1727 OR 1720 NUMBER : 511 TEAM NU | | SCHEDULE or | MISSED DATES | | || | ------------------------------------------------------------------------ PROJECT START: < 2 MAY 88> 1ST REVIEW: < 6 JUL 88> 8 JUL 88 MULTISYNC PCB DEBUGGED < 1 AUG 88> 2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88 3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88 FOCUS GROUP: < 22 NOV 88> 16 NOV 88 4TH REVIEW: < 31 MAR 89> 20 JAN 89 13 JAN 89 FIELD TEST: < 14 APR 89> 7 APR 89 10 MAR 89 FIELD TEST #2: < 16 JUN 89> FIELD TEST #3: < 7 JUL 89> PROD RELEASE: 4 AUG 89 28 JUL 89 2 JUN 89 26 MAY 89 FGA: 18 SEP 89 25 SEP 89 15 SEP 89 21 JUL 89 14 JUL 89 /*=======================================================================*/ /* NOTICE */ /* */ /* Ireland has imformed us that STUN RUNNER is currently using the coin */ /* switches for various functions within Self Test. This, unfortunately */ /* creates a problem as Ireland uses electronic coin mechs. We are */ /* currently looking into altering our use of the coin switches but do */ /* know, at this time, how much work is involved. For the unit currently */ /* in Ireland, we recommend that they use the same fix procedure that */ /* was used on the Hard Drivin' units. If at all possible, we will */ /* supply Ireland with a software update. NOTE: we are currently making */ /* no promises as to when and if this problem can be fixed. */ /* */ /*=======================================================================*/ Ed Rotberg is at Siggraph this week. Software development continues on the design of various intermediate challenge levels. The "Ultimate Challenge", and "Bonus Marker Challenge" levels have been designed. Though the "Bonus Marker Challenge" is not fully implemented at this time. By 8/14, all challenge levels should be designed and implemented. Screen graphics have been cleaned up and are in pretty good shape. Will Noble is currently looking into the "end-game" animations, but will not be able to work on them until he has completed "ThunderJaws" focus graphics. The PCB assemblies for the MultiSync board and the ADSP II board have been released. We have also given a parts list to manufacturing listing the parts and quantities required by engineering to build the 6 AMOA show games. The STUN RUNNER action list is slowly dwindling. Even with the FGA move up, it looks like we should have no trouble meeting our schedule. Thanks, The STUN RUNNER TEAM
Aug 03, 1989