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Date: June 14, 1985 14:49
From: KIM::MARGOLIN
To: @SYS$MAIL:ENGINEER
The second installment of 3D algorithms is now in SYS$SYSDEVICE:[GENERAL]math3D2.doc . It covers the use of Magic Tics and the generation of Terrain Objects, the Horizon, and Runway Lights. The figures referred to in the Horizon section are not available yet. If you want a copy let me know. Please direct any comments on this material to me. Jed
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Date: June 14, 1985 16:04
From: KIM::RUNNER
To: MARGOLIN,RUNNER
1) thanks for the mention. 2) a "even more 'more complicated'" tic for faster rotations involve adding 165 tics for 10.5507 degrees. that is, 14/165 is .895 78/165 is 4.986 and 165/165 is 10.55 I get the impression that there are other even higher angles that have common factors, but the 10.55 is the only other one I have written down. I think at these faster angles problems should start showing up cuz of associative order changes between the Primary set and the Working copy. G R
Jun 14, 1985