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Date: April 29, 1992 17:50
From: GAWD::BRAD
To: @SYS$MAIL:JUNK
CC: BRAD
I don't think we are short of technology people with technological ideas. The problem is that management has structured the company in such a way as to inhibit technology ideas from surfacing. There currently is no way to start and carry through these technologically exciting projects. If management is serious about technology they would set up a structure to channel these ideas. Since there is no channel, they must not be too serious. It is management's responsibility to make the best of what they have sitting in front of them. Please send all responses to @SYS$MAIL:JUNK - brad - [a manager]
(2 / 4)
Date: April 29, 1992 18:09
From: KIM::SMITHSON
To: @SYS$MAIL:JUNK
CC: SMITHSON
I think a big part of the problem is that the project review process holds all projects against the same standard, and because of this, games with new technology, or game which try to exploit new ideas are judged as slow or risky. They are essentially penalized for trying something new and creative. I think it is time for an overhaul. Reviews are more adversarial than they need to be. They provide a poor level of access to the knowledge base of the people doing the reviewing. Bonnie Smithson ( One of Atari's project leaders )
(3 / 4)
Date: April 29, 1992 18:35
From: KIM::LIPSON
To: @SYS$MAIL:JUNK
well, new technology usually IS slow and risky.... we DO have a problem with manpower especially hardware guys plus i don't like the current setup with an 'advanced technology' group dominating the new stuff. If i was to start my next project using some new technology, for example a new 3-d or a CDRom hardware, i'm sure that i'd have trouble convincing the review committee to approve it. But i think it would be because there aren't enough products coming out of engineering so i think i'd get resistance on a long-term project as long as they need something to fill a slot within the next 18 months. If not me, how many other programmers do they have to produce a short-term product who will be available soon? Plus who's going to design a new hardware? How many available engineers do we have? And if i'm not willing to use the 3-d hardware from the -Driving series, i bet that i'd have a hard time convincing the review committee that our limited engineering resources should be used to create what in their mind might be a hardware that is essentially redundant since we already have a "3-D polygon hardware". My point is that I doubt that it's a lack of vision so much as it's a need to weigh short-term problems that impacts our ability to use new technologies. Also it's not easy to justify new technology sometimes; it's not realistic to expect that we'd build expensive new stuff with no reason to think its earnings will be much better than 'conventional' product. Since we DO need to gain expertise in new technologies if we want to be able to compete in the future, we need to do two things. We need to have enough people to keep the products coming out even if a few teams work on longterm projects, without being in a position where any failed project creates a hole in the manufacturing cycle. And we need to create new products where the spin-offs are likely to be spread throughout the company. We need to have broad participation in any projects using advanced technologies or all we will do is create pockets of expertise in the company that may or may not be easily used in new generations. We need to learn from the problems encountered by teams trying to use the last several hardwares that have been introduced so that new technology is more accessible to any new team that wants to use it.
(4 / 4)
Date: April 30, 1992 09:04
From: GAWD::DIEKNEITE
To: @SYS$MAIL:JUNK
CC: DIEKNEITE
I think it's interesting that in today's Merc there is an article about an alliance between Time Warner, and IBM. Guess what it's about? NEW IDEAS. NEW TECHNOLOGY (imagine that). It's about combining TW's "vast" software library and cable TV systems with IBM's computer technology. "...In addition, the two companies are seeking to create a generation of smart television that would allow viewers to interact with services on their TV screens, using a remote control or computer. New services could include anything from entertainment to educational material and commercial transactions." Doesn't this sound like something we do here? Don't we have connections with Time Warner? The article goes on to say that TW is not new to the idea of joint ventures. Last October the company announced a joint venture with Electronic Arts (who?) to "explore unspecified new projects in multimedia technology. This is another indication that Time Warner intends to be a leader in interactive media and entertainment" said Bing Gordon, a vp at EA. What's going on here. Where were we? Wouldn't this have been a golden opportunity to justify hiring those people Lipson mentions? Is there still an avenue to pursue here? Perhaps we think too much in terms of video 'games'. Maybe we should start internalizing some of those popular buzzwords: Multimedia Interactive Interface Educational Learning Curve ...etc. Are we not full of creative experts regarding these areas? ...just a thought dd
Apr 29, 1992