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Date: July 27, 1989 11:02
From: CHARM::ROTBERG
To: @STATUS
STUN RUNNER
STUN RUNNER
GAME DEVELOPMENT STATUS STUN RUNNER
DATE: JULY 27, 1989
PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88
LAB: STUN RUNNER (MULTISYNC)
EXT: 1727 OR 1720 NUMBER : 511
TEAM NU
| | SCHEDULE or | MISSED DATES |
| | | |
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PROJECT START: < 2 MAY 88>
1ST REVIEW: < 6 JUL 88> 8 JUL 88
MULTISYNC PCB DEBUGGED < 1 AUG 88>
2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88
3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88
FOCUS GROUP: < 22 NOV 88> 16 NOV 88
4TH REVIEW: < 31 MAR 89> 20 JAN 89 13 JAN 89
FIELD TEST: < 14 APR 89> 7 APR 89 10 MAR 89
FIELD TEST #2: < 16 JUN 89>
FIELD TEST #3: < 7 JUL 89>
PROD RELEASE: 4 AUG 89 28 JUL 89 2 JUN 89 26 MAY 89
FGA: 25 SEP 89 15 SEP 89 21 JUL 89 14 JUL 89
The PCB assemblies for the MultiSync board and the ADSP II board have been
released. We have also given a parts list to manufacturing listing the parts
and quantities required by engineering to build the 6 AMOA show games.
The SA II audio PCB has been finished, and the parts list has been sent to
manufacturing. The final release should happen by 8/4.
Software developement continues. I have generate a completed list of
remaining software action items. The new attract demo sequence is complete.
The "Final challenge" has been added and debugged, and the track design and
traffic for the final challenge level is nearly complete. We will now
begin to add the intermediate challenge levels.
Screen graphics are in pretty good shape. We will still need some "end-game"
animations done, but Will is on vacation, and he should be able to get to
that when he returns.
Jul 27, 1989