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Date: July 20, 1989 10:13
From: CHARM::ROTBERG
To: @STATUS
STUN RUNNER
STUN RUNNER
GAME DEVELOPMENT STATUS STUN RUNNER
DATE: JULY 20, 1989
PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88
LAB: STUN RUNNER (MULTISYNC)
EXT: 1727 OR 1720 NUMBER : 511
TEAM NU
| | SCHEDULE or | MISSED DATES |
| | | |
------------------------------------------------------------------------
PROJECT START: < 2 MAY 88>
1ST REVIEW: < 6 JUL 88> 8 JUL 88
MULTISYNC PCB DEBUGGED < 1 AUG 88>
2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88
3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88
FOCUS GROUP: < 22 NOV 88> 16 NOV 88
4TH REVIEW: < 31 MAR 89> 20 JAN 89 13 JAN 89
FIELD TEST: < 14 APR 89> 7 APR 89 10 MAR 89
FIELD TEST #2: < 16 JUN 89>
FIELD TEST #3: < 7 JUL 89>
PROD RELEASE: 4 AUG 89 28 JUL 89 2 JUN 89 26 MAY 89
FGA: 25 SEP 89 15 SEP 89 21 JUL 89 14 JUL 89
We have two games out on Filed Test now, both in the Ride-On cabinet. One game
at Emerald Hills is set of 50 cent play / 50 cent continue. The other game at
Sunnyvale Golfland is set on 50 cent player / 25 cent continue. Both games
appear to be doing very well.
Pete Takaichi has generated an updated Release Schedule for STUN Runner.
For those needing specific information from this new chedule, see Pete for
a copy. Specifically, however, the schedule addresses not only production
and pre-prod issues, but the building of the 6 games for the AMOA show in
September as well. Everything looks to be on shedule for both the show
dates and the scheduled FGA.
Rick Meyette ran a preliminary FCC test and temperature test on the
Sunnyvale Test unit before it went out to test. Changes to placement of
the PCBs and power supply are being planned as a result of that test. We
will be delivering another game to Rick by the 27th of July for further
testing. This one will be as close to a production version as possible.
As for the temperature results, the attract header has been vented to bring
the temperature of that section of the cabinet into acceptable range.
Software developement continues. I will generate a complete list of
remaining software action items by the end of the week. New scenarios have
been programmed for the Chopper and the Ornobot enemies and a new attract
demo sequence is nearly complete.
Screen graphics are in pretty good shape. We will need some "end-game"
animations done, but aside from that, some "text screen beautification" and
fixing minor tunnel problems, everything is looking good.
We have received new audio for the game. This includes new opening music,
as well as an improved shockwave sound and a number of new voice cues. In
addition, the SAII audio board has been modified to address the amplitude
problems relative to the AD-PCM section versus the Yamaha section of the audio.
Jed Margolin has given us what appears to the final version of the
stand-alone self-test ROMS.
Jul 20, 1989