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Date: July 06, 1989 14:12
From: CHARM::ROTBERG
To: GRAHAM,@STATUS
STUN RUNNER
STUN RUNNER
GAME DEVELOPMENT STATUS STUN RUNNER
DATE: JULY 6, 1989
PL: ED ROTBERG DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88
LAB: STUN RUNNER (MULTISYNC)
EXT: 1727 OR 1720 NUMBER : 511
TEAM NU
| | SCHEDULE or | MISSED DATES |
| | | |
------------------------------------------------------------------------
PROJECT START: < 2 MAY 88>
1ST REVIEW: < 6 JUL 88> 8 JUL 88
MULTISYNC PCB DEBUGGED < 1 AUG 88>
2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88
3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88
FOCUS GROUP: < 22 NOV 88> 16 NOV 88
4TH REVIEW: < 31 MAR 89> 20 JAN 89 13 JAN 89
FIELD TEST: < 14 APR 89> 7 APR 89 10 MAR 89
FIELD TEST #2: < 16 JUN 89>
FIELD TEST #3: 7 JUL 89
PROD RELEASE: 4 AUG 89 28 JUL 89 2 JUN 89 26 MAY 89
FGA: 25 SEP 89 15 SEP 89 21 JUL 89 14 JUL 89
STUN Runner has been pulled from Milpitas Golfland after giving us good feedback
on gameplay changes. We were #2 for two weeks (behind Hard Drivin') on 25
cent play!
We are continuing to tweak the game play as per input from field test.
Max Behensky has finished working on improving the vector mode of the GSP and
has also improved overall performance for us. Stephanie Mott has
made changes to the ADSP code to help us improve control response time and we
are curretnly implemneting the changes neede to take advantage of her efforts.
We are anticipating new audio including a new music track as well as some
additional voice and sound effects.
We have received the Field Test cabinet and set it up for test. The game
is currently in the Engineering Common area.
"Th-th-that's all folks!"
Jul 06, 1989