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			  STUN RUNNER

                    GAME DEVELOPMENT STATUS
   
DATE: DEC 22, 88			        DATE STARTED: 28 APR 88
                                                               9 JUN 88
LAB: STUN RUNNER          (MULTISYNC)
EXT: 1727 OR 1768      	NUMBER  : 571

TEAM NU
-------
	SUPERVISOR:        JOHN RAY
	PROJECT LEADER:    MIKE HALLY
        SENIOR PROGRAMMER: ED ROTBERG
        JUNIOR PROGRAMMER: ANDREW BURGESS
        ANIMATORS:         SAM COMSTOCK
                           WILL NOBLE
                           KRIS MOSER
        TECH:              GLENN MCNAMARA

|		  	| SCHEDULE or |  MISSED DATES 			|
|			|  |					|
------------------------------------------------------------------------
  PROJECT START:	 < 2 MAY 88>
  1ST REVIEW:	 	 < 6 JUL 88>	8 JUL 88
  MULTISYNC PCB DEBUGGED < 1 AUG 88> 
  2ND REVIEW:	         < 2 SEP 88>   24 AUG 88    15 AUG 88 	 
  3RD REVIEW:	        < 10 NOV 88>    4 NOV 88    14 OCT 88 
  FOCUS GROUP:          < 22 NOV 88>   16 NOV 88
  4TH REVIEW:	****** 	  13 JAN 89    ******************** 
  FIELD TEST:		  10 FEB 89 
  PROD RELEASE:		  19 APR 89 
  FGA:			   4 JUN 89 
    
  ACTION ITEMS:

   1. JERRY MOMODA HAS DISTRIBUTED THE FOCUS REPORT, AND THE METTING
      TO DISCUSS THE ISSUES PRESENTED IN THE REPORT WILL BE SCHEDULED
      FOR SOMETIME DURING THE FIRST WEEK BACK FROM THE HOLIDAYS.

   2. ED ROTBERG WILL BE ON VACATION THROUGH THE HOLIDAYS.

   3. MIKE HALLY AND ANDY BURGESS WILL BE WORKING ON GAME DESIGN AND
      GAME GOALS DURING THE CHRISTMAS/NEW YEAR WEEK.

   4. THE FOLLOWING GRAPHICS ARE BEING ASSIGNED AND DESIGNED BY THE
      ANIMATION TEAM:

         DEPENDENT ON FINAL SCREEN RESOLUTION ISSUES
         -------------------------------------------
         MAPS OF PLAYER PROGRESS
         MORE OUTSIDE BACKGROUNDS, INCLUDING THOSE WITH SPECIFIC
              POINTS OF REFERENCE TO FURTHER CLARIFY POSITION TO
              THE PLAYER
         PLAYER CONTROL PANEL
         NEW CHARACTERS FOR DISPLAY PURPOSES
         ATTRACT SCREENS

         GENERAL GRAPHICS
         ----------------
         REDESIGN OF EXISTING OBJECTS ( PROBOT, WEDGES, MINES )
         GOLDEN GATE TYPE BRIDGE FOR THE PLAYER TO CROSS ADDING TO
              THE CONCEPT OF TRAVELLING OUTSIDE
         JUMP RAMPS
         NEW HYPERSPEED SHADOWS ( ALA STAR TREK )
         ORNATHOPTER ( FLYING MECHANICAL BIRD )
         NEW 200' DIAMETER TUNNEL PIECES

   5. THE FOLLOWING IS A LIST OF RECENTLY COMPLETED ADDITIONS TO THE
      STUN RUNNER GAME:

         MULTI-SYNC BACKGROUND MANAGER
         EXPLOSION MANAGER ( ALA BATTLEZONE )
         TAP THROUGHS
         PLAYER COAST
         NO DEATH IN BOOST
         MULTI-SYNC LO-RES BACKGROUNDS
         NEW PLAYER VEHICLE PARTS AT DEPOTS
         WEDGES ( DEFLECTION OBJECTS )
         MINES  ( HAZARDS )

   6. THE FOLLOWING IS A LIST OF PROPOSED ACTION ITEMS TO BE DESIGNED
      AND IMPLEMENTED:

         MAP DISPLAY ( PLAYER PROGRESSION ) AT DEPOT
         CONTROL PANEL DISPLAY FOR SCORE, MPH, AND TIMERS
         VEHICLE JUMPS
         MORE TUNNEL ( PLAYFIELD ) LAYOUT
         THEME/GOAL DESIGN
         PROBOT ACCURACY ( SHOOTS AT THE PLAYER )
         IMPLEMENTATION OF NEW DRONES ( ORNATHOPTER, ETC )
         ATTRACT MODE
         JOYSTICK VS. STARWARS CONTROLLER
         REVISIT GAS PEDAL
         DRONE TO DRONE COLLISIONS AND AVOIDANCE
         MORE SOUNDS

  7.  WE WILL NEED TO START AN UPRIGHT CABINET DESIGN AFTER THE
      HOLIDAY SEASON FOR OUR FIELD TEST IN FEB.

  8.  UPON RETURN FROM THE HOLIDAYS, THE STUN TEAM WILL BE DESIGNING
      A PLAN OF ATTACT IN PREPARATION FOR FIELD TEST
Message 1 of 1

Dec 22, 1988