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Date: December 22, 1988 11:22
From: KIM::BURGESS
To: @STUN.DIS
STUN RUNNER
GAME DEVELOPMENT STATUS
DATE: DEC 22, 88 DATE STARTED: 28 APR 88
9 JUN 88
LAB: STUN RUNNER (MULTISYNC)
EXT: 1727 OR 1768 NUMBER : 571
TEAM NU
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SUPERVISOR: JOHN RAY
PROJECT LEADER: MIKE HALLY
SENIOR PROGRAMMER: ED ROTBERG
JUNIOR PROGRAMMER: ANDREW BURGESS
ANIMATORS: SAM COMSTOCK
WILL NOBLE
KRIS MOSER
TECH: GLENN MCNAMARA
| | SCHEDULE or | MISSED DATES |
| | | |
------------------------------------------------------------------------
PROJECT START: < 2 MAY 88>
1ST REVIEW: < 6 JUL 88> 8 JUL 88
MULTISYNC PCB DEBUGGED < 1 AUG 88>
2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88
3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88
FOCUS GROUP: < 22 NOV 88> 16 NOV 88
4TH REVIEW: ****** 13 JAN 89 ********************
FIELD TEST: 10 FEB 89
PROD RELEASE: 19 APR 89
FGA: 4 JUN 89
ACTION ITEMS:
1. JERRY MOMODA HAS DISTRIBUTED THE FOCUS REPORT, AND THE METTING
TO DISCUSS THE ISSUES PRESENTED IN THE REPORT WILL BE SCHEDULED
FOR SOMETIME DURING THE FIRST WEEK BACK FROM THE HOLIDAYS.
2. ED ROTBERG WILL BE ON VACATION THROUGH THE HOLIDAYS.
3. MIKE HALLY AND ANDY BURGESS WILL BE WORKING ON GAME DESIGN AND
GAME GOALS DURING THE CHRISTMAS/NEW YEAR WEEK.
4. THE FOLLOWING GRAPHICS ARE BEING ASSIGNED AND DESIGNED BY THE
ANIMATION TEAM:
DEPENDENT ON FINAL SCREEN RESOLUTION ISSUES
-------------------------------------------
MAPS OF PLAYER PROGRESS
MORE OUTSIDE BACKGROUNDS, INCLUDING THOSE WITH SPECIFIC
POINTS OF REFERENCE TO FURTHER CLARIFY POSITION TO
THE PLAYER
PLAYER CONTROL PANEL
NEW CHARACTERS FOR DISPLAY PURPOSES
ATTRACT SCREENS
GENERAL GRAPHICS
----------------
REDESIGN OF EXISTING OBJECTS ( PROBOT, WEDGES, MINES )
GOLDEN GATE TYPE BRIDGE FOR THE PLAYER TO CROSS ADDING TO
THE CONCEPT OF TRAVELLING OUTSIDE
JUMP RAMPS
NEW HYPERSPEED SHADOWS ( ALA STAR TREK )
ORNATHOPTER ( FLYING MECHANICAL BIRD )
NEW 200' DIAMETER TUNNEL PIECES
5. THE FOLLOWING IS A LIST OF RECENTLY COMPLETED ADDITIONS TO THE
STUN RUNNER GAME:
MULTI-SYNC BACKGROUND MANAGER
EXPLOSION MANAGER ( ALA BATTLEZONE )
TAP THROUGHS
PLAYER COAST
NO DEATH IN BOOST
MULTI-SYNC LO-RES BACKGROUNDS
NEW PLAYER VEHICLE PARTS AT DEPOTS
WEDGES ( DEFLECTION OBJECTS )
MINES ( HAZARDS )
6. THE FOLLOWING IS A LIST OF PROPOSED ACTION ITEMS TO BE DESIGNED
AND IMPLEMENTED:
MAP DISPLAY ( PLAYER PROGRESSION ) AT DEPOT
CONTROL PANEL DISPLAY FOR SCORE, MPH, AND TIMERS
VEHICLE JUMPS
MORE TUNNEL ( PLAYFIELD ) LAYOUT
THEME/GOAL DESIGN
PROBOT ACCURACY ( SHOOTS AT THE PLAYER )
IMPLEMENTATION OF NEW DRONES ( ORNATHOPTER, ETC )
ATTRACT MODE
JOYSTICK VS. STARWARS CONTROLLER
REVISIT GAS PEDAL
DRONE TO DRONE COLLISIONS AND AVOIDANCE
MORE SOUNDS
7. WE WILL NEED TO START AN UPRIGHT CABINET DESIGN AFTER THE
HOLIDAY SEASON FOR OUR FIELD TEST IN FEB.
8. UPON RETURN FROM THE HOLIDAYS, THE STUN TEAM WILL BE DESIGNING
A PLAN OF ATTACT IN PREPARATION FOR FIELD TEST
Dec 22, 1988