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Date: December 22, 1988 11:22
From: KIM::BURGESS
To: @STUN.DIS
STUN RUNNER GAME DEVELOPMENT STATUS DATE: DEC 22, 88 DATE STARTED: 28 APR 88 9 JUN 88 LAB: STUN RUNNER (MULTISYNC) EXT: 1727 OR 1768 NUMBER : 571 TEAM NU ------- SUPERVISOR: JOHN RAY PROJECT LEADER: MIKE HALLY SENIOR PROGRAMMER: ED ROTBERG JUNIOR PROGRAMMER: ANDREW BURGESS ANIMATORS: SAM COMSTOCK WILL NOBLE KRIS MOSER TECH: GLENN MCNAMARA | | SCHEDULE or | MISSED DATES | | || | ------------------------------------------------------------------------ PROJECT START: < 2 MAY 88> 1ST REVIEW: < 6 JUL 88> 8 JUL 88 MULTISYNC PCB DEBUGGED < 1 AUG 88> 2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88 3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88 FOCUS GROUP: < 22 NOV 88> 16 NOV 88 4TH REVIEW: ****** 13 JAN 89 ******************** FIELD TEST: 10 FEB 89 PROD RELEASE: 19 APR 89 FGA: 4 JUN 89 ACTION ITEMS: 1. JERRY MOMODA HAS DISTRIBUTED THE FOCUS REPORT, AND THE METTING TO DISCUSS THE ISSUES PRESENTED IN THE REPORT WILL BE SCHEDULED FOR SOMETIME DURING THE FIRST WEEK BACK FROM THE HOLIDAYS. 2. ED ROTBERG WILL BE ON VACATION THROUGH THE HOLIDAYS. 3. MIKE HALLY AND ANDY BURGESS WILL BE WORKING ON GAME DESIGN AND GAME GOALS DURING THE CHRISTMAS/NEW YEAR WEEK. 4. THE FOLLOWING GRAPHICS ARE BEING ASSIGNED AND DESIGNED BY THE ANIMATION TEAM: DEPENDENT ON FINAL SCREEN RESOLUTION ISSUES ------------------------------------------- MAPS OF PLAYER PROGRESS MORE OUTSIDE BACKGROUNDS, INCLUDING THOSE WITH SPECIFIC POINTS OF REFERENCE TO FURTHER CLARIFY POSITION TO THE PLAYER PLAYER CONTROL PANEL NEW CHARACTERS FOR DISPLAY PURPOSES ATTRACT SCREENS GENERAL GRAPHICS ---------------- REDESIGN OF EXISTING OBJECTS ( PROBOT, WEDGES, MINES ) GOLDEN GATE TYPE BRIDGE FOR THE PLAYER TO CROSS ADDING TO THE CONCEPT OF TRAVELLING OUTSIDE JUMP RAMPS NEW HYPERSPEED SHADOWS ( ALA STAR TREK ) ORNATHOPTER ( FLYING MECHANICAL BIRD ) NEW 200' DIAMETER TUNNEL PIECES 5. THE FOLLOWING IS A LIST OF RECENTLY COMPLETED ADDITIONS TO THE STUN RUNNER GAME: MULTI-SYNC BACKGROUND MANAGER EXPLOSION MANAGER ( ALA BATTLEZONE ) TAP THROUGHS PLAYER COAST NO DEATH IN BOOST MULTI-SYNC LO-RES BACKGROUNDS NEW PLAYER VEHICLE PARTS AT DEPOTS WEDGES ( DEFLECTION OBJECTS ) MINES ( HAZARDS ) 6. THE FOLLOWING IS A LIST OF PROPOSED ACTION ITEMS TO BE DESIGNED AND IMPLEMENTED: MAP DISPLAY ( PLAYER PROGRESSION ) AT DEPOT CONTROL PANEL DISPLAY FOR SCORE, MPH, AND TIMERS VEHICLE JUMPS MORE TUNNEL ( PLAYFIELD ) LAYOUT THEME/GOAL DESIGN PROBOT ACCURACY ( SHOOTS AT THE PLAYER ) IMPLEMENTATION OF NEW DRONES ( ORNATHOPTER, ETC ) ATTRACT MODE JOYSTICK VS. STARWARS CONTROLLER REVISIT GAS PEDAL DRONE TO DRONE COLLISIONS AND AVOIDANCE MORE SOUNDS 7. WE WILL NEED TO START AN UPRIGHT CABINET DESIGN AFTER THE HOLIDAY SEASON FOR OUR FIELD TEST IN FEB. 8. UPON RETURN FROM THE HOLIDAYS, THE STUN TEAM WILL BE DESIGNING A PLAN OF ATTACT IN PREPARATION FOR FIELD TEST
Dec 22, 1988