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Date: September 28, 1988 10:08
From: KIM::DOWNEND
To: @SYS$MAIL:ENGINEER
As you may know most of our games use the SCOM serial communications chip as the interface between the main game PCB and the SA or SAC audio PCB's. We are going to have a class on SCOM. The goal is to give you what you need to: 1) comfortably design SCOM into your design. 2) write your own SCOM driver and talk to a SA or SAC audio PCB. 3) use the existing utility software package and its SA/SAC audio PCB handler. Gary Stempler will describe SCOM internal operation, interfacing, and operating characteristics. Rusty Dawe will describe how the RPM sound driver program on the SA/SAC PCB uses the SCOM chip including error handling and do's and do'nts for the programmer. Mike Albuagh will describe how the Utility Software code handles sound-related calls and how it interfaces with RPM on the sound PCB. MEETING: SCOM CLASS WHEN: FRIDAY, 9/30/88 @ 11:00 AM WHERE: Central Conference Room
Sep 28, 1988