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Date: October 05, 1988 10:57
From: KIM::SNYDER
To: @SYS$MAIL:ENGINEER
GROWTH MOTION OBJECT HARDWARE REQUESTS Engineering Conference Room Thursday, October 6, 1988 at 2 PM Many people have expressed their interest in using the new growth motion object hardware. At this time, Quest is the only implementation of that hardware. The Quest hardware has a horizontally scrolling playfield of 64x30 stamps that is visible in a 32x30 window on the left hand edge of the screen. On the right hand edge of the screen is a 10x30 strip of alphanumerics. Each scan line of the scrolling playfield has its own HSCROLL value. Both playfield and alpha pictures have one word specifiers. Overlayed above the playfield, are the growth motion objects. The interface to the programmer is very similar to that used in other hardwares except that 2 new parameters (MOSIZE and MOPRI) have been added to specify the size and video priority of each object. These motion objects are built up in two 8-bit deep frame buffer that can be swapped every 1, 2, or 3 frames. Each frame, about 1 1/2 screens of motion objects can be drawn in the frame buffers. Quest will soon start PCB layout, so if anyone has requests or ideas about additions or features to add to the current board, please attend the meeting at the time and place given above. Since technician and engineering time is at a premium now, if your suggestions or ideas are not heard from at this time, it may significantly delay when these new features were available on a working hardware. Thank You, Doug Snyder
Oct 05, 1988